overrated overcosted, zombie aggro decks must be fast, this guy is nonsense and wont compete against true opponents, only good for kindergarten
Posted By:
Imperialstonedragon
(5/15/2011 6:43:30 AM)
This looks like it could be good for a zombie deck in EDH, but not for much else.
Posted By:
GoblinNaysayer93
(6/26/2011 7:21:19 PM)
Turn 3 with a Dark Ritual. Turn 1 with a Dark Rit, Entomb and Exhume.
Posted By:
Ouroborobelisk
(11/16/2011 11:54:34 PM)
combo's with swamps and zombies...
4/5 Stars
Posted By:
Hunter06
(2/9/2013 12:05:11 PM)
Personally would much rather have Altar's Reap or Skulltap, particularly for aggro. Gives identical card advantage at the same cost as the ability but playable in turn 2 rather than turn 6 (with no acceleration) and honestly a tutor for 5 mana + 1 turn is too expensive to be a practical utility in early situations, which against challenging decks is exactly where you need it. Also requiring more swamps outside of a combo (in which case there are better cards to fetch them) once you've played this is low as most Zombies are 3 mana or less. Maybe there is a niche Zombie utility deck that draws games out and benefits from having certain creatures on the field but in my experience I've found most decent Zombie decks are based on many aggressive and cheap creatures that keep coming back via Unholy Grotto / Lord of the Undead / Unearth with Gempalm Polluter thrown in ... (see all)
Posted By:
Domislice
(2/26/2013 4:11:11 AM)
An extremely tempting option for general in my zombie pauper EDH deck. Depending on how well my deck does at defending, I may try this guy out. Massive card advantage all day, and there are very few options for tutoring in pauper. This guy would just keep dumping out my best zombies. Hitting all the land drops would be nice too (for thinning my deck as well as playing a lot of zombies).
EX: I sacrifice my black cat to tutor for my gravedigger. I cast gravedigger and get my black cat back.
Repeat that sort of stuff while slowly bringing more zombies out of my deck. Tutor for the win conditions as well (gempalm polluter and/or shepherd of rot).
Posted By:
SAUS3
(6/20/2013 7:22:08 AM)
Is that the orb of confusion...?
Posted By:
WyndFox
(8/12/2013 4:15:24 PM)
Not a bad card to have in a Thraximundar deck; he ensures you don't fall behind on your lands, and lets you tutor for a gravecrawler to help with your combo.
If you equip him with Thornbite Staff, he gets even better; you get a sac trigger for Thrax,tutor for 2 cards, and you can untap this guy to repeat the process for only 2 mana. Grab a Fleshbag Marauder or something else that helps with sacs with this, and you'll be pretty happy with this card, I can assure you. And unless you're playing against land destruction or super tournament quality EDH decks, you shouldn't have to worry too much about being able to get him out.
Posted By:
Nasa1225
(12/19/2013 8:50:13 AM)