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Community Rating: 4.429 / 5  (175 votes)
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The drawback of this card is fairly easy to get around if you dont mind a little sacrifice...
start out with Golem Foundry and Throne Of Geth out on the field and play Precursor Golem, then use the throne to sac the precursor golem and put another counter on the foundry...that automatically puts 2 counters on the foundry in addition to any you had before on there(one counter from initially playing precursor golem and another from proliferating)...now with precursor golem gone so is the threat of all your golems being targeted...because it doesnt say anything about the other golem tokens having that same effect..so you wind up with one less golem but if you have a foundry with a token on it already then you get it back by removing the three...and what if you had 2 foundries?! Ha! This card is a win when played properly.
Posted By: DredgeSkeletons (9/27/2010 6:39:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


At the prerelease, this plus Prototype Portalequaled win.
Posted By: The_Legionary (9/25/2010 5:01:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


You guys are all being so restrained with this guy's potential.

Start off with 4 Parallel Lives and 4 Doubling Season. Then play 4 Precursor Golems. The Enchantments multiply the tokens by 256, so you have 4 Precursor Golems and 2048 3/3 Golems.

(You all know the general craziness of how this will play out, so I'll spare you most of the mathematical waffle.)

Then, play a Cytoshape, making all of your golems into Precursor Golems. Then play and Flashback 4 Cackling Counterparts. You now have 10^1458 Precursor Golems, and 10^1461 3/3 Golems.

Then drop a 3 copies of Rite of Replication, all kicked. Maths happens, and you end up with 10^11727 Precursor Golems, and 10^11730 3/3 Golem tokens.

Then play your fourth kicked Rite of Replication, but we'll copy it with an Increasing Vengeance or 4. Then we'll start chaining 4 flashbacked Increasing Vengeances, flash i... (see all)
Posted By: Cancrix (5/28/2013 12:50:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@304 - Nice math. For 1Black I can get rid of all of 'em.
Posted By: CeremonialBathory (12/15/2010 9:49:39 PM)
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use this with Arc Blade and 3 turns later, you are overkilling your opponent
Posted By: tdogg46142 (5/2/2012 9:58:11 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Lightning Bolt.
Posted By: UNBAN_SHAHRAZAD (10/1/2010 7:24:22 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Can I turn a Repel the Darkness into a Ancestral Recall?
Posted By: nimzo (5/15/2011 5:32:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Normally I am not the guy who does the hateing
But my friend’s golem deck sure is frustrating
His giant growth and mighty leaps are not combat tricks
his precursor golem quintuples them, that G splits
I got my board good to go. Next turn he dies: my saps are too many
I grin down at my 40/40 mycoloth and reach for another penny.
There is no way he can break my wall of plants with his five golem
I feign a graceful win, looking at the table and keeping myself solemn
It’s his turn and his turn to grin. He topdecked a mighty leap
I see him tap 3 and I start to weep.
Might leap, giant growth swing for fifty flying
It does not matter how large my force is: I am dieing.
Good game sir that was fun.
Very close but I am glad you won.
Time to add more pollenbright wings
I deck-build and dream of reaper kings.
Posted By: Stinga (4/14/2012 10:46:53 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


On constructed: Lightning Bolt exists. Searing Blaze exists. Burst Lightning exists. Galvanic Blast exists. Grasp of Darkness exists. Doom Blade exists. Smother exists. Urge to Feed exists. Condemn exists. Shatter exists. That said, this card is otherwise a three-for-one and could see play in decks that aim to play more creatures than their opponent has removal spells. As for abusing its latter ability, go nuts in casual.
On limited: By definition, limited decks are not pre-constructed, and so can be lacking key cards, like the removal necessary to deal with this guy. If your opponent isn't under a lot of pressure, they will probably save their removal spell for a threat, but otherwise its card advantage will likely be too much for them to overcome. I also like how it single-han... (see all)
Posted By: Selez (9/26/2010 9:53:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Play Precursor Golem, use Soul's Fire. Soul's initial target is the golem, the second target would be your opponent. More golems on the field = more damage.
Posted By: Silverosx (9/26/2010 12:43:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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