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@Troutz, exactly. I have a mono-green deck and for a test I put one in and witnessed the immense threat this card pulled off. With some mind games I forced my opponent to have to either deal with some recurring Terra Stomper and other things, like Acidic Slime. The fact you don't need a combo for this goes to show how awesome it really is. Of course I kind of want to make a deck with more of these that is focused for something more fun and evil (for my opponent). I just think the slight psychological aspect of this card is fun, really gets your opponent thinking.
Posted By: Wasret (2/3/2012 2:06:25 PM)
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I'm a big fan of using this in my red EDH deck to keep tutoring for equipment with godo, bandit warlord.
Posted By: r3h0ld3r (2/23/2012 8:27:18 AM)
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@: j_mindfingerpainter Sundial of the infinite doesn't prevent the tokens from exiling. they just delay it till exiling at the end of your opponents turn. As per the rulings under Sundial, "If Sundial of the Infinite's ability is activated before the end step, any "at the beginning of the end step"-triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep)."
Stifle works because it counters the delayed trigger ability. So it wont trigger. Sundial skips the first phase in which the token would exile, so the next time that phase happens, usually your opponents end step, it would still exile it as that is the next end step.
Posted By: PhoenixZephyrus (2/27/2012 9:32:43 PM)
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Unwinding clock plus any of the titans anyone?
Posted By: doombladez (3/1/2012 8:00:05 AM)
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Slightly effective with allies, especially in the latter parts of the game where you run out of creatures to cast AND you have too many lands unused.
Posted By: Althom (3/2/2012 1:52:24 PM)
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@ PheonixZephyrus: *Sigh* ... You are correct. I'm not quite sure what I was thinking when I posted that. Anyway though, you can still use Isochron Scepter and Stifle and this to make multiple copies of legendary creatures with Mirror Gallery. And you can avoid the "shuffle it into your library before it dies" ability some creatures have by playing Turn to Frog before you kill them. To me, multiple Emrakuls (if you have something like Mycosynth Lattice) sound pretty good to me. What do you think? :)


EDIT: @ doombladez:

I'm pretty sure PhoenixZephyrus has something to say to you but I'll say it for him/her: The titan tokens would only stay on the battlefield until the end step directly after yours. So, unless you are wanting to block with a Sun Titan, that wouldn't really do that much.
Posted By: j_mindfingerpainter (3/6/2012 5:13:36 PM)
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I cannot begin to describe the fun that is imprinting Keiga, the Tide Star on this.
Posted By: TherealphatMatt (3/17/2012 10:21:38 AM)
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This suffers from what I've come to call "Doubling Season Syndrome". Superllama12's comment on that card should explain why, if you can't figure it out. With this one, whenever you look at a creature with an interesting and/or powerful ability that triggers on entry or exit, someone inevitably chimes in, "Mimic Vat!" and I always think, "No duh." Yes, there are certainly several creatures that go especially nicely with this, but you don't need to remind us that this works with just about every single creature that has an entry/exit ability.
Posted By: Totema (4/5/2012 12:22:30 AM)
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Interesting note: This card is a 3 mana permanent means of shutting down your opponents undying creatures.
Posted By: Lebeaubynight (4/15/2012 8:05:56 AM)
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The Bunker. Put a card that you need (Kuldotha Forge master is mine), Kill it your self, put him in the vat. So now, 3 drop and two other artifacts gives me unlimited search and place power. The haste is helpful. I've stopped a full assault by popping this and bringing out a Blightsteel. 1 shot robot for the win!
Posted By: ForgeMaster117 (4/15/2012 2:35:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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