Now you can do everything but play non-sliver cards and attack on your opponents turn.
Posted By:
Karthwine
(11/24/2009 4:08:21 PM)
Underestimated, especially with Gemhide Sliver. You can leave all your mana open (and all your creatures untapped with Gemhide) so that you leave your opponent guessing. You just wait to play all your slivers at the end of your opponents turn so that you can maximize your mana and at the beginning of your turn they don't have summoning sickness. It lets me wait until the last second to play a sliver so that I can pick the one that is most needed at any moment.
Posted By:
pumaman83
(11/3/2010 8:47:14 AM)
This guy brings an incredible amount of versatility to a tribe that didn't need it. Crystalline Sliver can be cast responsively as a counterspell for removal, Muscle Sliver can mess with combat math and Ward Sliver can cause your opponent to completely sacrifice his entire army. There are a lot of tricks to be had with this seemingly-innocent 2-drop.
Posted By:
Kirbster
(12/2/2012 8:09:34 PM)
if you have dyslexia, this card is great for un-sets
Posted By:
Kelrath
(5/10/2010 8:45:40 PM)
i love this card
Posted By:
djstoney
(3/15/2010 8:37:30 PM)
If your Slivers get sent back into your hand for some reason, you can slap em back onto the field.
Posted By:
zeyette
(5/9/2010 11:26:36 PM)
wish it was 1/2 at least. but great in a sliver deck nevertheless. 3.5/5.
Posted By:
Richard_Hawk
(9/21/2010 3:06:07 PM)
Good, but very situational.
Posted By:
Silverware
(11/23/2009 11:24:27 AM)
Enough to almost make you think whoever thought up the creature type "sliver" had this one in mind when he coined the term.
"Quick SLIver", indeed...
Posted By:
reapersaurus
(4/17/2011 11:31:15 PM)
Crazy card is crazy.
Posted By:
TheWrathofShane
(11/4/2013 7:21:21 PM)