one of these can make mana myrs like lands w/ summoning sickness, two can make a free lodestone and 3 of these can give you a big metal wurm... problem is if it was destroyed... does this mean you lose 1-4 cards per round?
Posted By:
ReturnToSender
(10/12/2010 5:43:52 AM)
It's Dragonspeaker Shaman... for everything!
Posted By:
boneclub
(10/13/2010 1:55:33 PM)
This card is card advantage suicide. I picked it late in a booster draft, after I had a deck very heavy with expensive artifacts and artifact creatures, including a Mindslaver, Darksteel Sentinel and two Argentum Armors. I only had three mana myr, so I figured this anvil would help accelerate me into the big stuff.
Nope, it was an albatross every time I drew it. I can't imagine any limited deck ever using benefiting from this, at least not in this block. After it cost me a match I swapped it and the Sentinel out for two Soul Parry's and finished in the money; I might've won had I not tried to use the anvil.
Posted By:
BegleOne
(10/17/2010 12:30:55 AM)
@EVERYBODY
Here is the official errata on this card from the MTG Scars of Mirrodin FAQ...
Spells you cast that share multiple card types with the exiled card still cost just {2} less to cast. They don't get a greater cost reduction.
no way is the Myr Battlesphere ever going to cost only {1}, lol.
HOWEVER!!!
if you imprint an Artifact Creature, your creature spells, artifact spells, and artifact creature spells all cost {2} less.
Posted By:
MasterBlaster74
(10/18/2010 9:43:06 PM)
I'm surprised only one person has commented on the implications this card has for the Rise of the Edrazi set. Exile any weak, run of the mill creature and there you go: your Eldrazi are now all 2 mana cheaper to cast. And let's not talk multiple Anvils...
Posted By:
Shiresan
(10/19/2010 11:24:17 AM)
Run with Lucent Liminid in casual.
Posted By:
tcollins
(10/20/2010 11:46:56 AM)
to the person saying its not good in an aggro deck, I would disagree, this is pretty much good in almost any deck unless you went out of your way to make a deck crap with this card.
I think it would be cool with tribal, although I'm not sure how much application you would get from that. unless you used changling tribal cards and tribal artifact equipment for near free tribal cards, maybe throw in overbeing of myth as well. but im sure there are way better applications then that
Posted By:
Ava_Adore
(10/21/2010 8:43:39 AM)
Leaves you vulnerable, but good for combos.
Posted By:
iondragonx
(10/21/2010 3:11:46 PM)
This card's value is extremely underrated. Turn 3, and you can pretty much drop your had in a Myr tribal deck. With a deck that has some card draw integrated, the loss of card advantage shouldn't even be a problem. I have seen this card do some crazy things. 5/5
Posted By:
mindguru
(10/22/2010 2:22:35 PM)
Just to clarify, this will only work on card types, not creature types or anything of the sort. So any artifact, creature, enchantment, sorcery, instant, legendary, planeswalker, snow, tribal, etc.
I like the idea of potentially making cheap artifacts and artifact creatures 0 to cast. Overpowered? Not at all. Overbalanced? Maybe, lol. It's a decent card at best, imo. 3.5/5
Posted By:
SolidSoldier
(10/22/2010 3:42:40 PM)