Combine with Darksteel Forge for tokens that don't go away.
Not excellent but not entirely bad either.
Posted By:
Andon_A
(8/3/2010 7:04:03 PM)
Almost worse than Rod of Ruin. No, scratch that, it's just worse than Rod of Ruin. And that is saying something.
Posted By:
Dabir
(2/17/2011 3:23:15 PM)
My cannon shoots robotic hornets.
Your argument is invalid.
Posted By:
N3wtn
(6/11/2012 8:44:49 PM)
I don't think Darksteel Forge would work with this. Darksteel Forge applies to artifacts, and while yes, Hornet Cannon is an artifact, the tokens it creates are simply "Hornet tokens", not "Artifact Hornet tokens". Or would the "hornet tokens" created simply be implied to be artifacts because the parent card that created them was an artifact?
Posted By:
Khardiss
(12/27/2013 7:34:05 AM)
Kinda fun with voltaic key, but otherwise kinda lackluster. Though, it can be pretty good as a blocker when you activate it on an opponent's turn
2.5/5
Posted By:
Superllama12
(2/7/2011 2:46:53 PM)
Even if you're making the most of it by getting in the damage, getting something for the CitP trigger AND sacrificing the token, it's still kinda slow and weak as an engine piece.
So I think 2.5 is justified.
Posted By:
Baconradar
(12/21/2011 4:26:10 AM)
Dabir is wrong!! Darksteel Forge, Tmpered Steel.
Posted By:
Zokorad
(4/28/2012 6:23:55 AM)
works good w/ essence of the wild or primal forcemage otherwise a mediocre card at best.
Posted By:
4dscdriver
(5/22/2012 4:52:14 AM)
Mimic Vat
Posted By:
Kryptnyt
(7/11/2012 3:50:44 PM)
Remember, you can do this during their turn to get a flying blocker.
Posted By:
Megadog
(5/22/2013 1:43:35 AM)