I used it in prelease, better than you might think
Posted By:
Mosqueous
(9/25/2010 6:34:44 PM)
damn good card at the prerelease
Posted By:
kittyspit
(9/25/2010 8:26:31 PM)
This is such a life saver against infect! In pre release it was absolutely essential for survival and still is! LOVE LOVE LOVE!
Posted By:
hugemanatee
(9/26/2010 4:37:09 AM)
7th or 8th pick for sure. I might even 5th or 6th it next time.
Posted By:
crimson149
(9/27/2010 1:34:53 AM)
absolutely filthy in proliferate-based control decks
Posted By:
Aen3ma
(9/30/2010 11:04:52 PM)
Talk about seriously underrated card. Tumble Magnet > Standard.
Posted By:
Zenzei
(10/22/2010 12:02:20 AM)
This is one of the defining cards of scars limited. Every deck can use this card, its offensive, defensive, an artifact, uses counters, but not built to last. The fact that this card has limited charge makes for interesting choices for the user. Its very hard to play against this card, since you cant effectively attack or block as long as its active.
Sweet limited card, probably not a constructed card.
Posted By:
Pwnsaw
(10/23/2010 12:55:25 AM)
I seldom leave the draft table without my trusty tumble magnet. This is part of the "winner's" toolbox in Limited with Rust Tick and Contagion Clasp.
Posted By:
Carnophage_4ever
(11/29/2010 3:55:25 PM)
Can tumble magnet tap a creature before it attack after it has been declared ???
Posted By:
Phobophile89
(12/11/2010 2:17:01 PM)
Very , very good card especially with a thrummingbird
Posted By:
Trizeam
(1/16/2011 9:04:05 AM)