Lux Cannon + Proliferate = fun fun fun. Why run a dedicated 2-card combo, when you can abuse the heck out of your deck's key mechanic?
Posted By:
iaiji
(1/18/2011 8:13:53 AM)
This makes absolutely no sense story wise. Looking back, if the Mirrans had a giant laser that can blow giant holes in the earth, how in the heck are they not going to use it on the Phyrexians as soon as they see those suckers coming at them? I understand the term collateral damage, but seriously? They could just fire this thing into the Phyrexian infested core and clear those guys out! Ah well. Technicalities abound. Maybe i just don't know the real reason.
Posted By:
HolyOrdersX2
(1/31/2011 1:27:52 PM)
I actually DO run these in a standard blue-(splash white for day of judgement now that I have a pair) proliferate deck. And yes, I defnitely play 3 voltaic keys with it =) Thrummingbird loves this guy, as does contagion clasp, but if you ever get out congagion ENGINE? it's a death machine. If you get things going fast enough--have early proliferate or voltaic keys--you can get it online by turn 5ish, and from there it's at least firing every other turn. Putting a voltaic key on a prototype portal with this thing out quickly gets crazy too; especially if you've been proliferating an everflowing chalice at the same time and your keys get you mana as well.
Of course, if you're doing that well, you should already have almost killed them with grindclocks or necrogen censors...
Posted By:
ingressus
(2/3/2011 6:07:30 AM)
i think its epic-ness should speak for itself, I've seen some pretty cool games moved by this card
i think it deserves to be mythic although it wont control the game, it is relatively cheap and should help you out if you fire it once
Posted By:
Ava_Adore
(2/6/2011 7:42:04 PM)
Voltaic Key, Vedalken Infuser and proliferate make this card a beast. On a side note, I'm sick of all the "not mythic worthy, It's not good enough" kids.. It's because of you that there's cards like Jace, The Mind Sculptor that make any deck running their colors better just by being in them. Lux Cannon is a perfect mythic, that requires you to think and build around to use, and has flavor.
Posted By:
Revelation666
(3/12/2011 11:38:43 AM)
YAY!!! Anti emrakul!
Posted By:
JAC747
(4/9/2011 7:57:51 PM)
i run this in my balance deck. it runs winter orbs with icy manipulators and scepter of dominance it is not a nice deck by any means and this is something that fits the slow game low number of permanent play style.
Posted By:
thaviel
(4/10/2011 8:55:57 PM)
I don't know whether my friend and I just have really slow games, but ths card by itself would mess up most of my friends almost completely. Maybe they rely on one-drop cards too much, though.
I say if you can mix this up with a way to speed it up (or just make lots of them with Prototype Portals/Mirrorworks), while slowing the opponent down, or prolonging the game, it's a very decent card. Even if they are very aggro, a Wall of Frost is going to hold them at bay for a while. Particularly if you are healing in the mean-time or put a Grafted Exoskeleton on it.
It's only 4 mana, and doesn't cost anything to use once it's on the field, and it's something that they HAVE to deal with. If you've used a prototype portal to bring it out, then that's going to be the target instead. It is possible that they will destroy that prototype portal as soon as it is out, but then, anythings possible.
I don't see how this is not Mythic-quality. Even if it gives them several turns to deal with it, this s... (see all)
Posted By:
Multihunter
(4/20/2011 7:02:06 AM)
As Atali pointed out in the comments for it... try using with Unwinding Clock. It's an interesting combo in multiplayer - the more you're winning, the slower your laser is probably firing!
Pew pew pew!
Posted By:
Leshrac_Nightwalker
(5/12/2011 9:31:06 AM)
Yay @ energy chambers!
Posted By:
Yezzerat
(5/24/2011 5:16:15 AM)