A friend of mine runs a lux cannon based deck and in a free for all with an unwinding clock, with about 4 or more people this thing is horrible to go against, with proliferate and other crap like that this thing is just a monster after a while, like when it gets to oh say about 30 charge counters... yeah, that was not a fun game at all
Posted By:
ViciousHowzcatz
(6/19/2012 6:34:09 AM)
Allright, I guess i'm gonna have to be the one to say it: IMMA FIRING MY LAZAAAAAAAAAAAAAAAAAAAAAAAAR
Posted By:
Chocl8215
(6/19/2012 3:59:13 PM)
1. Play Lux Cannon
2. Play March of the Machines
3. Enchant Lux Cannon with Pemmin's Aura
4. ?????
5. Profit!
Posted By:
N3wtn
(7/27/2012 5:47:18 PM)
DELMACIAAAAAAAA~!
Posted By:
TKusturinMe
(8/16/2012 1:24:19 PM)
Kind of a convoluted combo, but this + Surge Node + March of the Machines + Fate Transfer
Have March of the Machines and Lux Cannon out, then play Surge Node and transfer its counters to the cannon with Fate Transfer. Add in a Voltaic Key to destroy two permanents in one turn.
Posted By:
tankthebest
(8/26/2012 5:51:29 PM)
i made a u/w proliforate deck with these it blows stuff up
Posted By:
spartan7023
(9/3/2012 1:15:55 PM)
Imprint it onto a Myr Welder.
Just for the look on their faces.
Posted By:
DoragonShinzui
(9/17/2012 4:44:43 PM)
Energy chamber. in case you ran out of generators or batteries for your Giant death ray...
Posted By:
Emraldis
(12/16/2012 6:22:47 PM)
Love that firing it doesn't remove all counters, only three, so if for whatever reason you don't want to fire it immediately upon charge, overcharging it doesn't go to waste and any additional counters will contribute to the next shot.
Posted By:
Antsache
(12/18/2012 3:45:18 PM)
I find the lack of LoL references in the comments of this card disturbing.
Posted By:
JmLyan
(1/28/2013 2:26:33 AM)