Not so hot in Scars, but what makes this at all fair in casual?
Posted By:
ClockworkSwordfish
(1/29/2011 1:58:29 PM)
This might be a fun equipment to shift around with a Brass Squire.
Really seems like this or the Silverskin Armor should have also prevented -1/-1 counters. Maybe the Neurok will finally figure it out for the next set.
@Phyrexian Advocate: Brittle Effigy which is already in some decks and sideboards and may become more common if people play Blightsteel Colossus much. He could also be pinned down by Tumble Magnet or Icy Manipulator. Any artifact creature with Infect could also still slay him.
Posted By:
Nighthawk42
(1/31/2011 3:40:02 PM)
Nah theres one in standard right now.
@Phyrex
The 1 cmc exile for 4 artifact forget the name and lazy atm.
Posted By:
TheWrathofShane
(2/16/2011 1:34:11 PM)
But to what end does the fighting come? If there can be no victory the natural end of fighting becomes losing. Since losing is the only possible outcome, might as well surrender. I mean you cannot fight forever. It isnt logical. Silly Red Mages.
Posted By:
TheSwarm
(5/28/2011 11:16:30 PM)
It implies that Koth will simply fight forever, but with all this poison in the block, forever isnt as long as most people would think
Posted By:
Demonic_Math_Tutor
(1/30/2011 11:14:17 PM)
@PhyrexianAdvocate say that to Apocalypse
Posted By:
Szentekkel
(2/5/2011 8:57:30 AM)
I would rather run General's Kabuto.
Posted By:
dragonking987
(3/29/2011 8:58:26 AM)
I can't be the only one to see how cruel it was to introduce so much "indestructibility" in a block full of Infect. Sure, it wouldn't be Mirrodin without some darksteel stuff, but they could have added more anti-infect.
Posted By:
PrimeSonic
(1/31/2011 6:49:32 AM)
Obivious combos:
Magus of the Disk
Worldslayer
Posted By:
Nikeyeia
(1/31/2011 7:24:02 AM)
Timmy like.
It's a shame about that pesky infect, though. Against everything else it's awesome.
Heh, imagine equiping this to a Goldenglow Moth.
Posted By:
Worldwalker1
(2/5/2011 2:49:54 AM)