Turn 4 Ezuri's Brigade, Turn 5 this. That's 12 damage plus whatever else you swing with. That puts the opponent into critical territory ready to be finished off with burn spells or trample damage from the brigade next turn.
Posted By:
TPmanW
(6/8/2011 9:03:31 PM)
This has been a game winner for my aggro metalcraft/token deck more than once.
Posted By:
joeah100
(11/5/2011 11:32:31 PM)
yeah I'd say a great finisher for red as well. (in limited)
Posted By:
Kryptnyt
(1/28/2011 8:18:11 AM)
It should either have 1-2 Mana less casting coast OR no metalcraft restriction.
Like it is now it's nothing more than a mediocre limited card.
Posted By:
Vividice
(1/28/2011 9:04:09 AM)
Could be worth it in an aggro metalcraft deck. Otherwise, not so much.
Posted By:
bri_boomer
(1/29/2011 10:43:09 PM)
For the prerelease, I pulled two of these. At first glance, the mana cost really turned me off, but I decided to play them anyways. This card is surprisingly good. The damage alone won me two games, and denying them blockers picked me up another three wins what with how quickly Battle Cry racks up. This isn't an absolutely devastating card everyone should run, but its usefulness only really shines when you use it.
Posted By:
MyrBattlecube
(1/29/2011 11:08:59 PM)
This is the kind of card that could have been uncommon and maybe impacted Constructed. But they went for a very cool common for Limited. Which isn't a bad choice, because probably the aggresively-costed version wouldn't have been played anyway (and in Limited it would have come less often).
Posted By:
Shiny_Umbreon
(2/1/2011 11:11:23 AM)