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@Shizaquawn

As soon as Signal Pest attacks the Battle Cry ability goes onto the stack. At that point a Path To Exile is too late to stop the effect from happening since the triggering effect goes on the stack immediately after the trigger happens. Path To Exile will remove the Pest but his Battle Cry is already triggered.

The opponent would have to Exile the Pest before he was declared as an attacker to prevent the Battle Cry.
Posted By: Metalhunter (2/22/2011 4:20:47 AM)
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I usually enjoy it when they come up with new interpretations of a mechanic. For instance, an Accorder's Shield grants vigilance by letting the bearer watch foes all around it in the reflection, while a Beacon Behemoth grants vigilance by sending warning signals.

But when you have a mechanic called "battle cry", don't put it on a 0/1 artifact pest. Savor the Flavor had a nice try with "their natural chirps and whirrs are reliable indicators of enemy positions and troop movements"... but that's not an inspiring battle cry. If anything, given the above examples, that should grant vigilance. :P

(Mechanics wise, I think it's a well-designed card, it's just the flavor that bugs me.)
Posted By: Prizrak (2/9/2011 11:52:27 PM)
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@jilting_joker
Hate to be this guy, but actually, you're wrong. Once the battle cry has gone on the stack (signal pest has been declared an attacker), removal of the signal pest will not prevent the battle cry from resolving. Once activated, abilities exist separate from their source. Pretty sure someone else already cited the official rules on that one. Removing it before the declare attackers step, of course, will prevent signal pest from attacking as it no longer exists, so battle cry is never placed on the stack. Removing the creature does not counter its ability, especially when that ability affects each of your other creatures.
Posted By: SnackyNorph (4/21/2013 9:27:12 PM)
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MasterOfEtherium? You ok? Good god, he must be sick. Medic! Medic!
Posted By: divine_exodus (3/5/2011 2:55:46 PM)
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Not bad. If you have a few Memnites this is already an interesting first turn drop. It's an interesting first play turn for when there's nothing else around. Though honestly I would have preferred it if they had dropped they evasion and just made it 1/1 so it can actually start doing something early on.
Posted By: PrimeSonic (1/31/2011 7:25:09 AM)
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Did wonders for me in draft.

Hes a firin his lazers.
Posted By: God_Of_The_Smurfs (2/5/2011 9:57:05 AM)
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@Infernox10: Actually, turn 2 swing for 3, b/c you pay one to make Inkmoth a creature, attack with both, Inkmoth and Pest get +1/+0, so it would be 3
Posted By: Superllama12 (2/8/2011 2:18:29 PM)
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Pest hah dudes beasty looks awfully familiar(thermal navigator) and man makes your mana myr and that paladin u just dropped beat face.
Posted By: MasterOfEtherium (1/31/2011 9:47:26 AM)
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Face Card for the Battlecry Event Deck.

Sadly a little on the weak side. Does nothing alone, promotes over-extending. Almost all other Battlecry Card are better. Possibly playable in Tempered Steel.dec
Posted By: Vividice (1/28/2011 7:32:53 AM)
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Doth mine eyes deceive me? Did MasterOfEtherium Not Capitalize Every Word???

I'm so proud of you. I never thought this day would come. Good on ya.

As for the pest- he is awesome. The event deck he's in is blazingly aggressive. I'd say its weaknesses are Spell Pierceand Pyroclasm
Posted By: mflanaga (3/5/2011 1:05:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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