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Living Weapon is a bit like Modular. so i guess they were afraid of doing mirrodin again. most of the weapons have overpriced equip cost, yes. but not much too high mana cost imo.
Posted By:
theis999
(1/29/2011 3:45:44 AM)
While this card as such may not be great, people are overlooking the fact that this is basically a colorless Giant Spider for 1 more CMC. And if it dies, you still have an artifact card for say, Metalcraft purposes, or you can transform any 1/1 creature that you happen to draw mid- to late-game into a sizeable creature, if you happen to have 4 mana available and nothing else to cast.
As previously said, this card isn't great, but it isn't strictly bad either. I'd say it's a decent limited card due to it's flexibility.
Posted By:
Rhayve
(1/31/2011 12:18:53 PM)
I can only assume that the people hating on this haven't gotten a chance to play it. On the surface, this and other living weapons appear over-costed, but in play these things can be lifesavers and game changers, especially in a stalemate.
Posted By:
Totobean
(1/31/2011 1:38:15 PM)
I'm fond of this guy. He's not the strongest Living Weapon (that'd be Bonehoard, of course) but in Limited, 2/4 reach is a reasonable, if not good, creature. The fact that you can then go throw that on another creature is what makes it decent. Adding 4 toughness to almost any creature makes them pretty untouchable in Limited in this block.
Posted By:
Magnor_Criol
(2/26/2011 4:09:45 PM)
Really good with a Brass Squire.
Posted By:
SoulShatterer
(5/14/2011 9:55:48 AM)
I love all the living weapons to pieces, I'll happily play their inflated costs for such value.
Spiderquipment ftw - provides much needed air defense in any color
Posted By:
Opined_Fluke
(11/30/2011 12:54:45 AM)
4: Target creature becomes Doctor Octopus.
5/5 for awesome flavor.
Posted By:
Kelptic183
(8/8/2012 5:39:51 AM)
Intangible Virtue. Vigilance and reach go well together, plus the little Germ wouldn't dissipate if you chose to equip this on someone else.
Posted By:
NickDay
(12/11/2012 7:31:13 PM)