There are no comments yet for this card.
Even without shenanigans it'll be 3 3/3s or 4 2/2s attacking on T6; combine that with any green finisher card and this will end the game; it may end the game right there anyway (just like a precursor golem.)
With combos, it wins the turn it hits fairly often; which is between T4 and T5.
Also interesting is that the second clause is largely unnecessary. The first clause means they should be 0/0s when this leaves play, making destroying them not only redundant but ineffective (as they'll already be gone due to statebased effects) unless you have global pumps, which at the time were mostly white. Better safe than sorry though I guess.
By the way, this is good in fungus decks that utilize saprolings. This could be a 6 mana ramp, food for a mycoloth, +6/+6 or -6/-6 spread however you want, it could be proliferated (as fungus like to do due to their love of spore counters) and more.
It gets better! This next to a Nantuko Husk/autocard... (see all)
Posted By:
blurrymadness
(6/27/2013 1:05:55 PM)
This card's math is complicated.
Posted By:
BagOfBags
(1/1/2014 6:44:22 PM)