Not a serious deck but just for fun... a deck where the win instance is Decimator Web (could of probably been a little better but I'm getting kinda bored designing decks atm lol)
tappedout.net/mtg-decks/decimator-web-deck/
Posted By:
Ryukami875
(6/8/2012 10:25:19 PM)
Boring. I'm not pouring 4 mana a turn into this to make it work.
Posted By:
Howle021
(7/5/2012 5:50:16 PM)
Expensive, but not only sets an opponent up for infection, but mills more than Sands of Delirium for what you pay, in addition to causing life loss. Infect decks can use it, straight up life-loss decks can use it, mill decks can use it, and Proliferate decks LOVE it.
Posted By:
DoragonShinzui
(9/6/2012 4:52:13 PM)
I love this name. But it's only a vigintimator web in EDH. LOL
Posted By:
bay_falconer
(11/17/2012 10:05:12 AM)
I love this card. It is GOD in a reanimator casual EDH. Food for the Mimeoplasm! I've actually used it and won via poison before.
Posted By:
Pope_Smotage
(12/3/2012 8:18:33 AM)
This card is amazing, but I think personally that it's too easy to get. I think the mana cost should be way higher, maybe around 6-8 colorless. Then the entire gameplay wouldn't be ruined by this card.
Posted By:
Moonmagerr
(2/24/2013 11:15:08 AM)
I haven't read all of the comments here, but I've read a fair few of them. Some say Decimator Web's terrible because it divides its power between three completely different basic strategies, and some like it because it's fun and good in multiplayer, etc.
As yet, I haven't noticed anyone pointing out that it's not actually as daft as it may look at a glance. It is, for example, possible to reasonably introduce milling into a strategy that seeks to win via dealing damage. Wight of Precinct Six, Bonehoard, and Havengul Lich are a few cards that would be enthusiastic about large opponent graveyards (although, admittedly, in the case of Havengul Lich some clever mana-fixing would be required for it to make proper use of them), but don't necessarily want to win by milling alone. In this case, both damage dealt and cards milled contribute towards a victory.
This card has its place in a very specific sort of deck, and therefore i... (see all)
Posted By:
Tr0users
(4/12/2013 12:26:37 PM)
One big problem with this card is that trying to deck someone half-heartedly is usually a bad idea (because so many decks can benefit from having cards in their graveyard.) I actually think it'd be better if you had to choose one or two of its effects rather than getting all three.
Posted By:
Aquillion
(5/5/2013 2:20:29 PM)
It's a nice silly/jank card, but I don't think it is very good.
If you are going for a poison kill, you're better off with better infect cards and then finishing them with proliferate if you can't get the last bit in.
If you are going for a regular kill (bring them to 0 life), you can find better cards to do so. This card is okay for it, but consider that you won't be doing anything on your turns because so much mana would be dumped into this thing. It's almost like a rod of ruin (althout still WAY better than that card lol).
If you are going for a mill kill, it's okay, but not spectacular. It mills more than sands of delirium for cost, but the thing about sands of delirium is that you don't need to mill much. It's good because it can use any amount of mana you have left over after casting some critical counterspells or removal spells.
I think it was made to be in a deck that uses Geth, lord of t... (see all)
Posted By:
SAUS3
(6/26/2013 6:01:09 AM)
Without the tap symbol, this would be the automatic finisher of choice in any infinite-mana generating combo deck.
Just imagine laying it down and activating it ten times in a row immediately. MMM. Delicious.
Posted By:
Fictionarious
(10/16/2013 9:30:34 PM)