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Wow: this is really bad. Not only is it only life gain, it is life gain that is contingent upon an action that isn't performed by the card itself. Wizards stated that they were pushing the power of life gain in this block due to the presence of Infect, yet this seems like it's sprinting in the opposite direction of that intention.
Posted By: scumbling1 (4/28/2011 7:07:51 PM)


This doesn't work with Elixir of Immortality since that cards is never put onto the graveyard. Elixir of Immortality goes from the battlefield to your library.
Posted By: shadmed (5/16/2011 1:54:33 PM)


So the wellsprings give you even more stuff
Posted By: Leonidus78 (4/28/2011 8:54:27 PM)


Living Artifact still seems favorable to this to me
Posted By: Kryptnyt (4/29/2011 6:38:16 PM)


Kind of weak as a one-time thing. This aura desperately needs Rancor's return-to-hand trigger. A trigger that has reappeared on other auras in this same set.
Posted By: Minus_Prime (4/29/2011 1:56:32 PM)


Woah that sucks...
When do you need lifegain most?
When your opponent is pummeling you and having destroyed your stuff.
If your stuff is destroyed and your opponent keeps attacking you, will you be sure you can trigger this card? And if you do, will the 6 life save your butt?
Not to mention that the artifact you put this on can still be bounced, exiled, returned to hand, stolen, pacified and so on, and this aura won't trigger.
Posted By: majinara (5/2/2011 9:38:30 AM)


Well no wonder they lost. Even to the end, the Mirrans thought card disadvantage and life gain would save them.
Posted By: Tommy9898 (4/28/2011 11:20:47 PM)


In the midst of some of the most overpowered cards ever, I still see things that make me not want to buy boosters.
Posted By: blindthrall (5/10/2011 2:41:25 AM)



This is for the times where you're getting mauled by some anti-artifact deck stupid enough to target your enchanted artifact, maybe you enchanted Spellkyte for some reason.

I dunno, Relic Crush when there's only one enemy target artifact and then destroy whatever you have. Enchant a spellbomb, sac, and get a land?
Posted By: Deepfried-Owls (5/20/2011 12:12:17 AM)


Enchantment Green

Whenever a Artifact is put into the Graveyard from the battlefield you gain 3 life.

Would be cool but barely playable outside of limited environments. Like this it's the worst card in this set.
Posted By: Vividice (4/29/2011 8:33:01 AM)