if you can get everyone's favorite unlimited mana combo out (galvanizer x 2 +paladium myr) and one of these and give it haste or wait a turn you can have unlimited myr propigator tokens which you can continue to blow up with forked bolts commet storms and such so your molten-tail masicore can start bombing your oponnents to death.
its a good card if you play a myr deck or a deck with Drazi Monument so that u can have some tokens in case your awakening zone goes "offline" and if you run MyrDrazi you could put that in to get some early blockers and monument sackers
Posted By:
Pikashoe
(9/26/2010 6:46:10 PM)
@Everyone
I believe the combo you are looking for here is Myr Propagator + Training Grounds + Storm Crow.
Posted By:
altheuser
(9/26/2010 7:52:16 PM)
its rubbish people sorry to break it to you , if it didn't cost mana to use it would rock but as is , it's just another average token genarator
Posted By:
Mindbend
(9/24/2010 2:01:05 AM)
@TomFoolery72:
That's just evil.
Posted By:
Lithl
(10/26/2010 10:32:26 PM)
Infinite myrna + Goblin Bushwhacker.
Posted By:
Blackfootdog
(11/26/2010 7:11:15 AM)
Experiment Kraj!
Posted By:
Feralsymphony
(5/21/2011 6:28:57 PM)
Not rubbish at all. If it didn't cost mana? He's a Myr, you can use the Galvanizer + Paladium to generate infinite mana alright, but don't forget you'll be untapping all Myr, including this little guy, who'll churn out another copy every three rolls of your infinite engine. Also, it can create tokens to chump, as fodder for your Throne, hitting Metalcraft, or just plainly being annoying. And don't forget Training Grounds. If you can tap it even once, your opponent has a huge puzzle to solve. Also, once it doesn't have summoning sickness, it DOESN'T die to removal, what in itself is great. Not to mention that if you have a Mimic Vat out, for 6 you can start the madness all over again...
Posted By:
Luke_BPC
(9/27/2010 11:30:53 PM)
I think everyone is missing the point here. If you play an instant that gives the myr a bonus till end of turn, then copy the propagator, the copy keeps the bonus for the rest of the game since the bonus only wears off on the original propagator. With three turns of doing that, you can have a 6/4 with infect that's got some kind of evasion that can copy itself for three mana, not bad I say.
Posted By:
Mushroombob
(10/2/2010 11:03:02 AM)
this is one of my favorite cards ever- being able to create more of itself?! Win! Three mana, frustrate, but in conjunction with say a training grounds, its pretty awesome. All of this in addition to throne of geth fodder, hoard smelter dragon fodder, and oh yea, its a 1/1 that while it may be scoffed at for being a puny nothingness, it duplicates. Defenders go.
@Fingermouse- if it doesnt win you the game, it distracts your opponent by trying to get rid of your constantly increasing myr propagators
Posted By:
ihatecardio
(10/3/2010 6:12:16 PM)
It's almost in any aspect worse than, say Jund Battlemage. {3 is too much for 1/1 chump blockers, and this ability on tokens wont help much,'coz, you know, mana isn't infinite and stuff.
And any 4-card combo must win game right away, or it isn't worth it.
Hell, three is even bit costy for limited. On other hand it's ok, just don't use it before you run out of cards.
@ Mushroombob
Copying only applies to card printed power/toughness, and ignores effects, counters and stuff, afaik. So tokens won't be progressively stronger if myr galvanizer is on 'field, for example. Bummer
Posted By:
Gavrilo
(10/6/2010 2:31:06 AM)