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Community Rating: 3.629 / 5  (66 votes)
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Love the flavor, love the art, love the abilities. Love the card even.
Posted By: StoicChampion (9/23/2010 5:39:37 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Neat design, and definitely not overpowered.
Posted By: Gavrilo (10/8/2010 4:53:57 AM)
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@mtgnewbie76
Yes, you can return nameless inversion to your hand since it only says Myr card not Myr creature. There are a fair number of other cards that can do this as well.
Posted By: FinalAtonement (10/20/2010 8:44:19 PM)
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Also works with those other myr, the changelings. Chameleon Colossus, Shapesharer, and Mirror Entity all have activated abilities you can pay for with this. The immortality is pretty nice too.
Posted By: TPmanW (11/13/2010 1:02:50 PM)
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@Tera_GX: When abilities refer to cards' names, they will explicitly say so. "Myr card" means any card that has the subtype "Myr," regardless of what's in that card's name. Right now, only artifact creatures have the subtype "Myr." You can't use the Myr Reservoir's ability to bring back another Reservoir, or a Myr Matrix, unfortunately, since they don't have that subtype.

If, as someone else suggested, Myr Reservoir had been printed with the type line "Tribal Artifact - Myr," then you could target that card with the ability, since it would have the "Myr" subtype. Similarly, if (for some reason) there was a tribal instant, sorcery, or enchantment with the Myr subtype, it would also be retrievable. (See Veteran's Armaments, Tarfire, Boggart Birth Rite, and Boggart Shenanigans for examples of tribal artifacts, instants, sorceries, and enchantments, respectively.)
Posted By: SpencerDub (10/1/2010 1:54:07 PM)
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"Tribal Artifact - Myr" would have been pretty cool, pretty flavorful, and pretty useful.

Though also pretty broken with that jerk Myr Galvanizer running around....
Posted By: MrBarrelRoll (9/23/2010 7:41:14 PM)
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Extremely specific, but darn good in a dedicated Myr deck. Which could be a little more viable in this set than in original Mirrodin.
Posted By: ClockworkSwordfish (9/23/2010 5:33:17 PM)
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After seeing Scars I knew I wanted to build a standard legal Myr deck. At first I thought that with Myr Galvanizer, Myr Battlesphere, and Palladium Myr that this card would merely sit back and add to my mana. I was wrong. With the exception of the Battlesphere, myr are very very squishy. This gives you a way of keeping your Myr count high, and you'll find that you'll often be able to return and play a Myr in the same turn. Its flavourful, fun, and usefull
Posted By: RegalFantom (11/22/2010 8:46:52 PM)
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I've seen Myrs in block constructed and seems to be one of the more popular decks. The deck runs Palladium Myr, Myr Galvanizer, Grand Architect, Myr Reservoir, and Myr Battlesphere.
Posted By: DoubleTarget (12/31/2010 4:49:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I love this card, I want this to be better but with the fact that it can only bring back myr creatures (and in doing so becomes tapped, therefore preventing you form using it to help you re-cast the myr you just brought back) as there are no Tribal (instant, artifact, sorcery) Myr cards that I know of (there really should be), this is not nearly as useful as it should be. Still, a Battlepshere hard cast two turns earlier is nice, and if you have two of these out (one to grab, one to cast), you can really make trouble for your opponent.
Posted By: AngelPhoenix (5/26/2011 5:56:32 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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