I wish this had defender so it could interact better with Overgrown Battlement. Great card to protect your combo though. Doesn't stop Go for the Throat sadly. Also it's kind of ironic how this thing stops the Twin Exarch combo, but will likely be used by it.
Posted By:
blink182zombies
(5/13/2011 6:17:40 AM)
Spellskite + Kira, Great Glass-Spinner basically says "f*ck you"
Posted By:
Redeemer707
(7/22/2011 5:10:53 PM)
I don't think you can really tell from this picture, but if you look at the art on one of these cards in person, you can notice that the creature has both teeth and claws, making the flavor text ironic.
Maybe it just doesn't need them?
Posted By:
Gelzo
(7/24/2011 6:40:34 PM)
at the very worst, it's a 0/4 wall. at it's best, it's practically a gleemax. and all for TWO MANA.
Posted By:
Arachibutyrophobia
(8/3/2011 10:59:18 PM)
Question...I used the -6 with Chandra the Firebrand against a friend who had Spellskite out...is spellskite able to take all the damage? I was targeting the player, and 3 of his creatures...he payed mana and took it all with the skite and saved himself!
Posted By:
sloth22
(10/16/2011 12:00:06 PM)
Eats Lightning Bolts and craps thunder.
Posted By:
Totema
(1/28/2012 1:00:34 PM)
This card will see constructed play , even mainboard. Its stops splinter twin combo , infect pump, nearly all burn and is a wall. and it will do all this for free while being a wall. My faverite card of the set.
Posted By:
Mindbend
(4/29/2011 5:17:04 AM)
Ok so just to clarify and with no run-around/in complete lamans terms, because this card is so awfully vague... this is what this card can do.
1) it CAN take any instant or sorcery that would normally target a creature as long as it's legal to normally target the spellskite in the first place. (i.e. go for the throat can not target artifacts so you can NOT change the target from your grand architect to your spellskite)
2) You may also redirect if the spell/ability says target permanent, as permanent is also a very broad term.
3) it CAN take a legal rebounded spell as it is technically cast again and goes on the stack, so you can take those distortion strikes and staggershocks as they rebound from exile.
4) things it can NOT alter or change are listed as follows: Counterspells, Target players spells/abilities, global spells/abilities, draw card spells/abilities, target graveyard spells/abilities, target non-artifact spells/abilities, target land things, target enchantment things, tar... (see all)
Posted By:
Vakyoom
(6/9/2011 1:09:52 PM)
soooooo annoying.
Posted By:
rinoh20
(6/6/2011 8:31:53 PM)
Flagbearer that eats your heart out.
Too bad that paying the life cost is most critical vs. Red decks where the abillity really could shine.
Hardly usable outside of Tempered Steel Decks. Would have been great with 1P/ mana coast! That way it would be awesome in Grand Architect Decks.
Posted By:
Vividice
(4/30/2011 1:16:28 PM)