It just occurred to me last night while tinking around with a possible white metalcraft build - the real purpose of the Wellsprings is to build up resistant metalcraft. You get a cheap artifact towards metalcraft and either a land or a card, and if the enemy wants to shut off metalcraft, you at least get something in return as well.
Posted By:
Magnor_Criol
(5/2/2011 9:19:38 PM)
I can't decide if I'd rather run this or Ichor Wellspring...
I use Sage of Lat-Nam w/ the Ichors, but I wonder if the Mycosynth would be better?
Guaranteed land vs. 1 out of 3 land draws (20 land in a 60 card deck).
There is playtesting to do!
Posted By:
PlasticAvatar
(5/9/2011 7:41:43 PM)
Armillary Sphere :/
Posted By:
DacenOctavio
(9/7/2011 1:46:54 AM)
Two lands for , Great card, twice as good as Armillary Sphere. Can I say strictly better than Armillary Sphere, or is that a faux pas? ;) Definite 5/5.
Posted By:
Speednat
(4/25/2012 10:20:50 AM)
Um, no one's mentioned Venser? or Ghostly Flicker? or really anything involving flicker? Repeatable land tutoring for any color, namely blue and white is a win in my book, especially when it's only a little more expensive than the average green tutor, but it could easily get 2 and if it was cheaper than green it'd be broken, especially as a common
Posted By:
imsully2
(6/8/2012 11:24:57 PM)
Despotic Scepter.
Posted By:
Xycolian
(2/3/2013 5:57:20 PM)
Meh.
Posted By:
Lord_of_phyrexia
(6/23/2013 9:04:45 AM)
Card advantage and you get to sac artifacts for it! The difference between this and Ichor is that this guarantees you land; which can be quite nice if you build your deck as either mostly colorless; several colors; or simply with a low number of lands.
I use it next to Priest of Yawgmoth and it either becomes ramp for the mid-late game or it becomes a {0} fetch 2 lands card; either of which can be quite helpful.
Posted By:
blurrymadness
(2/13/2014 5:50:13 PM)