Very nice card. +1 is really useful for both offense and defense. -3 is extroadinary, if you've successfully put out a beast token you're getting at least a Harmonize (though you have to be careful about only having that beast out, then getting pranked by a Lightning Bolt). The -6 is pretty nice, but most of the time you'd definitely be including him for the +1 and -3.
Posted By:
JaxsonBateman
(7/10/2011 9:01:11 AM)
I'll be sad to lose the old Garruk because I love the ramp untapping lands allows me, and the Overrun ability has won me many a game, but I am a big fan of this new version. Being able to protect himself while simultaneously building counters is great, and refilling your hand later in the game could win it for you.
Posted By:
Nagoragama
(7/10/2011 11:07:34 AM)
This card is such a bomb for any format, but especially EDH. He runs perfectly by himself, creating 3/3 creatures to use his draw abillity on for 3 cards (harmonize). Not only is he individually powerful, but the combo potential is huge! Doubling season (obvious example): His +1 now creates 2 3/3 tokens and he can use his -6 the first turn he's out to create 2 6/6 tokens for every land you control. Compared to the old Garruk he looses ramp (which is always necessary in green) and overrun, but in EDH the card advantage you can gain and the ability to create tokens while gaining loyalty towards his ultimate is much better in the long run. Besides, if you're using Kamahl, Fist of Krosa as your general, you don't need a planeswalker to overrun just once - and the potential of using all his tokens with Kamahl is just crazy. Any permanent that can make dudes AND replace itself is a one man army.
5/5
Posted By:
_X_
(7/16/2011 11:13:20 AM)
To HuntedWumpusMustDie and everyone who has complained about the removal of Garruk's Packleader from the core: the planeswalker signature cards (cards with a planeswalker's name in the title) are part of a cycle (duh). With m12, they are doing a common and rare cycle. None of the other planeswalkers got to keep their uncommon sidekick. You can ask why all you want, but it might have had nothing to do with Garruk's Packleader at all. It might have been a Chandra's Spitfire or a Jace's Ingenuity thing. Or blame Gideon and Sorin. Or maybe they just wanted to add rares to your all Jace deck.
Posted By:
ZEvilMustache
(7/24/2011 7:56:05 AM)
This Garruk makes green decks even more fun and all the more unfair. :)
It was very enjoyable to discover the ultimate way to use his -3 in the form of Omnath, Locus of Mana.
Build Omnath to about 15-20. Grab a good chunk of your deck, tap all your lands to get an even bigger (and more importantly less dangerous) number of cards, then cast every scary monster that was hiding under those stacks of cards and chuck anything you don't want for the rest of the game.
Posted By:
Voriki
(10/16/2011 11:09:52 PM)
Garruk thanks you for going green. In exchange, he will grant you massive card advantage.
Posted By:
Keiya
(11/16/2011 5:10:48 AM)
a really good card i use it in my green rushing deck, that way when i have my enemies health half way down i can then overwhelm him with a lot of low level creatures and use Garruks 6/6 wurms and buff all my creatures with instants and win the game
Posted By:
Demaro593
(8/7/2011 1:35:45 AM)
NUTS
It means you have no need to fear of no creatures to defend you, or get land-F(ed) in the azz (His 3< card draw guarantees this, though i said 3< because you'd already have a 3/3beast before yu cast this ability).
Posted By:
SorianSadaskan
(8/31/2011 7:22:11 AM)
This guy is arguably more effective in elves than Nissa Rivane herself is. The board position he can give you is ABSURD, particularly since elves can A) get him out quickly and B) provide extra blockers.
Posted By:
TherealphatMatt
(9/3/2011 10:59:19 AM)
so amazing, you can even play him and use the 2nd ability right away, which is still great, especially since green doesnt often have draw abilities
Posted By:
Khultar
(9/3/2011 7:24:09 PM)