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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.135 / 5  (115 votes)
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Almost completely eliminates the "...if enchanted creature's power is 4 or greater" downside of Arachnus Web. Even if it's cast off a powerful creature, like a Titan, just tap a Spider to re-web them next turn. Rinse and repeat. As long as you have enough Spiders to tap, you can keep almost any creature down for the count. Nifty!
Posted By: JRE47 (7/7/2011 6:19:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


So while blue gets new fun cards for beatdown, green gets.....control cards?

M12, what is this i dont even.
Posted By: MrBarrelRoll (7/8/2011 2:20:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Arachnus Web
Pretty cool, but costly, good thing it's green.
Posted By: TreeTrunkMaster (7/7/2011 2:53:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Where to begin... this card is awesome:
-Not overpowered
-Unique
-Insanely flavourful
-Spider (so, huge defence and reach *Good For Green*)
-Great power for spider
-Green control (always helpful)
-Allows arachnus web to be played as an instant
-Even if the creature you target with arachnus web has a power over 4, the aura still effectively stifles its attacking for a turn before it is destroyed. This becomes significant considering it can be played each turn from the graveyard
-It allows spiders to block, then tap to play webs, blocking two oncoming attackers
-Supports spider tribal
-Epic fantasy Art
-Awesome and fruitful new mechanic of card dualism. (two specific cards working together)
-$Inexpensive$

WIN! WIN! WIN!
Posted By: HuntedWumpusMustDie (3/10/2012 11:46:31 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Now we just need Deadly Recluse back.
Posted By: Osmodius (8/15/2011 9:13:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is a pretty good card. I see no true negatives to it, and all of it's generic spider bases have been covered (that being Reach and a high defense).

It's Toughness is higher than it's CMC, which is pretty good, although that really isn't a huge bonus in this time of MTG.
Obviously, it's main feature point is it's Nissa Revane-esque effect, but instead of getting a 2/3 elf with scry-like immortality (FYI I'm referring to Nissa's Chosen) you get a green Arrest that is a little weaker.

I guess you could also argue that this effect is better because you can do it more times than 1 per term.

Generally, it is a good card. Not Primeval Titan-like good, but Sengir Vampire-like good. I see no flaws. 4.5/5
Posted By: Ferlord (7/15/2011 8:06:49 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Completely missed the "search your graveyard" part of it the first time reading through. That's a lot better than I thought it was.
Posted By: Robface (7/8/2011 8:42:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Repeatable removal in green?
So amazingly happy.
Posted By: HairlessThoctar (7/7/2011 3:25:39 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Now there needs to be spiderfolk. And blue should bring back Homarids. Salamanderfolk....psh.
Posted By: creepycrawler (7/17/2011 8:05:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


no one realizes this secretly has haste...
Posted By: NeverendingDream (8/19/2011 1:39:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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