Yeah, that perfect answer to the illusions drawback get Blue fair chances to beat White in their own game.
Posted By:
KrosanPeacekeeper
(8/17/2011 9:16:09 AM)
Getting this out on turn 1 means it usually does its job before your opponent can put out something that can target it and thus not waste a spell. 4.5/5
Posted By:
itsverystrange
(8/18/2011 7:42:29 PM)
Anybody who is down rating this card has never gotten it in limited.. It is an easy reason to draft Blue, with M12 being such a fast format and all. That drawback doesn't come up nearly as much as you would think it might.
Posted By:
JFM2796
(8/18/2011 10:50:34 PM)
This card is very nice in drafts.....It may die early but it is a good starting card but it becomes a menace when teemed up with Lord of the Unreal.
Posted By:
Dr_Fletchers
(9/3/2011 9:03:35 AM)
T1: This
T2: Lord of the Unreal, swing with this for 3.
IN MONO BLUE
Posted By:
Condor_96
(9/8/2011 6:38:35 PM)
Can you not add anything to cards like this? like YOUR own ability?
Posted By:
Caitiebug
(9/9/2011 8:23:26 PM)
@Artscrafter Who would try to punch a bear in the gut? lol
Posted By:
karathsaul
(10/17/2011 4:49:09 PM)
Extremely efficient creature! So now it has come to this where even Blue has better weenies than Green. So called Color Pie has finally gone up in smoke.
Posted By:
AncientTimer
(10/19/2011 11:04:27 AM)
An instant classic. An aggressive 2/2 one-drop that still nevertheless manages feeling unmistakably Blue in flavor. Great in any sort of Blue aggro/beatdown deck. Obviously central to any of the M12-based Illusion tribal decks in Standard (along with Lord of the Unreal, Phantasmal Image, and Phantasmal Dragon)
Posted By:
blindloyalty
(6/17/2012 11:26:15 PM)
i'm sad we got a new cool illusion in m13 and now all of these are going out of standard
Posted By:
spartan7023
(9/5/2012 6:07:50 PM)