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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.802 / 5  (91 votes)
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Everflowing Chalice, meet Proliferate.
I think you two will be good, good friends.
Posted By: Daugon (10/24/2010 8:35:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


the fact that it runs on charge counters means it's the ideal non-vintage mana ramp for decks with Coretappers, Energy Chambers, Power Conduits and the like. Consider a charge counter-based deck that wins with either Darksteel Reactor or Magistrate's Scepter.

all those free ways of boosting our little chalice can really pump out the mana until you have a permanent that needs the counters more. on it's own? meh... seems like it has to have synergy with other cards to be useful. 4 stars, mainly because it costs 0.
Posted By: kronos539 (7/20/2010 5:19:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm a Giant Fan of this card.
Posted By: Gameguy602 (8/17/2012 5:01:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Played this with my doubling season tapped six mana

Had six mana every turn just from the one card.

Coupled with Voltaic Key? <3
Posted By: StagingTheUniverse (2/14/2011 4:39:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


With Etherium Sculptors and Cloud Keys this card also gets much better. You can play it with one counter for a single mana with either of these out, or get counters for free if you have multiples, and then tapping your fresh Chalice to play another with even more counters on it!
Posted By: Luke_BPC (9/12/2010 10:33:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Palladium myr + 2 myr galvanizers are a similar combo but have it for infinite mana, of course you could always add this card and make infinity times 2 mana. Good thing there is no such thing as mana burn.
Posted By: RichardNixion (11/24/2010 7:52:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


i think this card is an example of the mindless decklist copying that goes on in this game. this card is really Not that great, but everybody plays it. sure, extra mana always helps, but Palladium Myr beats the CC by 1 and gets you a 2/2. In my experience, unless this is played late game, you're wasting a turn trying to get moderate acceleration, and that 4CC spot is crucial to so many strategies. 2/5
Posted By: tyehimba (10/26/2010 1:54:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Condor_96 - Voltaic Key has to tap, so you'd get just slightly less than infinite mana. Even if you did, Helix Pinnacle wins on upkeep, not instantly. Please read more cards :P
Posted By: deventio7 (3/30/2011 1:22:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Proliferate. =D
Posted By: saith17 (9/9/2010 2:58:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm still not 100% sure about this card, it has its advantages, but it's almost like a riddle. If I draw it early game I don't want to use it because I can't get very many charge counters on it, but if I draw it late game I don't want to use it because I'll essentially throw a turn away tapping all my lands to charge it up.

However, from experience, once it's out the extra 2-3 mana you get out of it tends to be very useful. Another way to look at it is a turn 2 mana accelerator, put one charge counter on it then on turn 3 you can drop another land and play something that costs four, something like an Ondu Giant to get another land out and have a decently sized blocker for turn 3.

The card definitely has potential, but I can't make a solid judgment on it. So, I'll give it a 3/5
Posted By: IshubarashI (7/2/2010 2:02:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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