@ CrowJonSnow
Day of Judgment, Damnation, and Wrath of God don't kill Blightsteel Colossus because he is indestructible.
700.4. If a permanent is indestructible, rules and effects can't destroy it. (See rule 701.6, "Destroy.") Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.
Gatekeeper of Malakir does force a sacrifice of Blightsteel, assuming he doesn't have another creature, which is unlikely since many decks like to Shape Anew with tokens.
Black Sun's Zenith does place Blightsteel in the graveyard as a state based effect for having 0 toughness (704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event. ). However, y... (see all)
Posted By:
ICEFANG13
(9/7/2011 6:23:50 AM)
What, wasn't Elder Land Wurm good enough? *** you, R&D.
Posted By:
NeoMint
(2/12/2011 6:07:26 PM)
@A0602: I like your thinking! Let's make a deck out of that.
4x Trinket Mage
4x Shape Anew
4x Distortion Strike
1x Memnite
1x Blightsteel Colossus (optionally 2 in case you draw one before you're ready, or add draw+discard options.)
Fill the rest with anything to help you find the pieces (Foresee, Explore, etc.) and maybe some Negates in case they have an exile spell.
Posted By:
Artscrafter
(1/27/2011 2:32:11 PM)
I'm kinda sad to see everyone complaining about a 1-hit kill. All it takes is a X/2 creature to live for an extra turn, on top of that, infect = win against it. Also there are a few spells in standard to remove artifacts from play. It's actually a very easy card to be rid of. And for people who want to cheat it in to play, its not to hard to break the cheat combo to drop him. The only way i can see this card being deadly, is if you're COMPLETELY unprepared for it, and then the opponent has something to make it unblockable. I understand that if you do manage to bring him to 0 toughness he goes back in the deck, but seriously, that's more a last ditch effort, cause most infect guys don't do 11 damage in one shot. And by that point you should have won the game anyway. People just fear it because its big. All you need to do is stop it from being cheated into play, and have a counterspell ready if someone (FOR SOME REASON) manages to hard cast it. Seriously, it's a 1 Blue to counter this wi... (see all)
Posted By:
DamyntheSilver
(2/21/2011 3:25:19 PM)
I think this card was a much needed revamp of Darksteel Colossus. Because of the current meta and how the game has evolved in general, an 11/11 indestructible just isn't as scary as it use to be. There are just so many options of dealing with it, that it's not even that fearsome by the time you cast it. Between Oblivion Ring, Path to Exile, Unmake, Final Judgement, Unsummon, and the list just goes on. Darksteel Colossus simply doesn't inspire the same fear that it used to. So I think it's only appropriate that that a card as iconic as the Colossus get a revamp to make it as terrifying as it once was.
Posted By:
BongRipper420
(8/17/2012 12:35:04 PM)
Why run darksteel when you can run this?
Posted By:
divine_exodus
(1/27/2011 6:17:54 PM)
For 1 more mana it's a Darksteel Colossus with Infect, which essentially makes it twice as good. I'm with Zulp on this one.
Posted By:
Leonin_Kha_Cameron
(1/28/2011 5:11:42 PM)
Drop in some Grand Architects to laugh at your attempts to revoke. If you get enough blue guys then you can even play him from your hand.
Posted By:
5ColorPro
(2/1/2011 12:34:15 PM)
I trembled when I saw this.
Good thing it's mythic rare - any more of those and Mirrodin will definetly be doomed.
Posted By:
Worldwalker1
(2/5/2011 3:25:03 AM)
http://tappedout.net/mtg-decks/anew-bant/
Posted By:
SIlverSkyz
(2/15/2011 10:51:26 PM)