Use him to back up your Undead Alchemist, get a couple of weenies when you attack with this guy, which you can likely do every turn, due to his high survivability.
Posted By:
NoobOfLore
(10/3/2011 7:19:16 PM)
@Khurse: There are two creatures in Innistrad with 13 toughness. Tree of Redemption and Ludevic's Abomination.
Posted By:
A3Kitsune
(10/1/2011 5:07:46 AM)
combo with P/T swapping cards like Merfolk Thaumaturgist for a nice budget finisher.
Posted By:
Groucho_Marx
(10/10/2011 11:52:26 PM)
Strictly better than creatures with normal amounts of heads, arms, and armour grafts.
Posted By:
kazenpaus
(10/21/2011 4:04:41 AM)
powerful blue creatures are always good
and a blue zombie is always good
does that make this good good?
Posted By:
dontmess17
(10/1/2011 1:02:17 PM)
6/9.
Aside from Innistrad cards that are variable-based (they gain toughness based on how many creatures are in the graveyard, etc.), I think this may very well be the toughest creature on the Plane.
Posted By:
Khurse
(9/26/2011 7:32:48 PM)
This card is bad people. At least in blue. Seriously, frost titan isn't played and is much better then this.
Posted By:
ultratog1028
(5/28/2012 2:58:01 PM)
DOOMBLADE
Posted By:
TheHoovedOne.
(5/9/2012 2:10:53 PM)
I love the reference to non-union scabs that they've put into the set: The creatures that are brought in after you've used up your original labor source. You actually can't turn to scabs until you've got some other laborers in your graveyard. Except for armored skaabs for some reason.
Posted By:
Vandarringa
(10/31/2011 7:19:25 PM)
Use this with Rooftop Storm: The secondary cost isn't that much.
Posted By:
atemu1234
(1/2/2012 3:27:15 PM)