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Community Rating: 2.007 / 5  (70 votes)
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the only problem is fading 2!
Posted By: Mattyrose (4/13/2010 3:17:30 AM)


A spectacular candidate for Instill Energy if there ever was one.
Touch of Vitae would work as well, but then we're talking 10 mana down that turn. Would be nice if it can connect with it's swing, but it's more likely to get chump blocked, or removed.
Posted By: SonOfSamus (8/1/2010 7:05:28 PM)


I can see with superb luck, one can get him out untapped with haste and trample by turn 4 in a blue/green deck, but then that's four turns of your opponent prepping a far better scenario. Pandemonium looks like the best bet.
Posted By: RasMortis (9/14/2010 8:02:58 PM)


Haters gonna hate, I'm still a 10/10. Swing and fling me. -Skyshroud Behemoth
Posted By: Kryptnyt (10/24/2011 10:22:47 PM)


Let's see... you pay seven mana, and he comes out tapped. So he can't block, no giving him haste for another attack and no Sneak Attack. Then, you get two attacks out of him. And... no trample? Geez, a Spire Owl can stop him cold.

That's why the Behemoth is really just the worst 10/10 there is.
Posted By: Kirbster (7/12/2010 12:46:55 AM)


With a ridiculous drawback like that, you'd think that it would cost less. This is when wizards still thought timmy creatures needed to be 'balanced'.
Posted By: Laguz (5/4/2010 6:07:18 PM)


There's a way to get around fading, too. It's called Doubling Season, my boy!
Posted By: RafiqTheMiststalker (4/19/2010 7:28:00 AM)


I hate this guy. You can't even use it with Sneak Attack. Totally worthless.
Posted By: Bulhakas (7/5/2010 7:56:57 AM)


Well, I gotta agree with MasterOfEtherium for once, the amulet combo isn't bad. Another thing I don't think we have mentioned here is fling, but that should only be done if you cheat this guy in, otherwise it's too costly.
Posted By: divine_exodus (3/30/2011 3:28:26 PM)


"The Behemoth would be untapped, so it could block for a turn, but it still doesn't have haste. You still only get one non-evasive attack, for seven mana, from this POS."

You get two swings. "This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it."

play it.
Upkeep, remove one. one left. Swing.
Upkeep, remove one. none left. Swing.
Upkeep, none to remove, sack it.

Fading is different from vanishing. Which is why Calciderm, the "Timeshifted" version of Blastoderm, has an additional counter on it.
Posted By: KarmasPayment (4/27/2011 1:38:08 PM)


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