Goodbye legacy metagame as we knew it.
Posted By:
kajillion
(7/4/2011 1:32:04 AM)
@beatmick
Actually, X is always zero only while the spell is not on the stack, when it's on the stack X is the mana cost you declared, so it can't counter the Zeniths.
"202.3b When calculating the converted mana cost of an object with an {X} in its mana cost, X is
treated as 0 while the object is not on the stack, and X is treated as the number chosen for it
while the object is on the stack."
Posted By:
TerraTron
(5/5/2011 9:08:22 AM)
Mostly useful in legacy, but I'm going to try and pick up a playset for standard. With three seperate duress effects around, as well as lightning bolt, condemn and a whole range of 'free' CMC 1 spells (including other mental misteps of course), I can see this as a handy sideboard card.
Posted By:
Studoku
(4/29/2011 8:08:25 AM)
@Lash of Dragonbreath.
The reason Force isn't banned but this is is because without Force of Will, Legacy would degenerate into combos that could kill in 1 or 2 turns, like vintage. The reason this is banned is so that non-combo decks like Zoo and NO Elves that want to start on turn 1 can reliably do so. Besides, a deck has to be reliably blue-heavy to cast Force for "free", whereas literally any deck could run this. Baiscally, this started showing up in more decks than Force, as well as with Spell Snare, you could reliably counter everything your opponent played the first two or even 3 turns. THAT iswhy this is banned but force isn't.
Posted By:
swords_to_exile
(2/23/2012 12:26:59 AM)
Sword to Plowshares, Aether Vial, Brainstorm, Lightning Bolt, Thoughtseize, Dark Ritual, Sensei's Divining Top, Phyrexian Dreadnought, Wild Nacatl, Stifle, Shaman Combo, Grindstone, Nimble Mongoose... Huge impact in legacy. Now my deck is closer to having answers to everything.
Best Card in the set for any eternal player. 5/5
Posted By:
Lohran
(4/28/2011 4:27:44 PM)
Turn that Æther vial into a mini Blightning.
Posted By:
desolation_masticore
(4/29/2011 3:02:10 AM)
@Eliteninjasauce:
This card is banned in Legacy because it killed deck diversity. According to Erik Lauer, it was designed to give all colors the ability to counter spells and therefore increase deck diversity; however, it ended up weakening many non-blue decks and outright killing others (RDW perhaps got hit hardest). Force of Will, on the other hand, is completely necessary to INCREASE deck diversity, because without it combo decks would run amok and warp the format. Having both cards legal in an eternal format like Legacy makes it just a little too easy for blue control and U/X mid-range decks like StoneBlade.
I feel like this could have been foreseen to a certain extent, leaving me to question the foresight of the MTG R&D. I mean, did they really think that Zoo and RDW were going to maindeck Misstep to give them a 'control' element? If anything, this would be a sideboard card in those decks to counter an opponent's Misstep, thereby defeating the entire ... (see all)
Posted By:
LlanowarEmissary
(11/25/2011 11:52:48 PM)
What's this? Another 1 drop uncommon from Mirrodin banned in Legacy?
And I really wanted to use this one to...
Posted By:
ax_morph
(10/18/2011 5:35:53 PM)
Similar in machanism with Spell Snare, and I love Spell Snare... A great card!
I would give it 4.5/5 because it can be cast in non-blue deck, but I will actually give it a 5/5 because it can be cast in the first opponent turn, even being on the draw...
5/5
Posted By:
leomistico
(6/26/2011 3:48:59 PM)
Remember, this also counters some spells with converted mana cost X in them. Such as Red Sun's Zenith and Green Sun's Zenith. Nothing is more satisfying than countering a spell like that that has had say {15} sinked into the X portion of the spell.
edit: I stand corrected. Regardless, this card has still has an astoundingly large amount of cards that it can counter, Duress, Lightning Bolt, Kuldotha Rebirth (also they still lose their artifact, since its a cost of casting the spell). The list goes on..
Posted By:
tcollins
(5/9/2011 4:38:44 AM)