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0.51.01.52.02.53.03.54.04.55.0
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I was trying to combo the Omen Mine, Phyrexian Unlife, and Melira, Sylvok Outcast. I cannot lose due to Poison, 0 Life, or Milling. Using Rust Tick and Unwinding Clock may allow me to manipulate the Omen Machine, but not yet sure to what effect. Keeping the deck within G/W Scars of Mirrodin block, I could build a little control, but would be fairly weak against fliers.

Thoughts?
Posted By: MrThallid (5/26/2011 7:17:00 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Brutalizer Exarch is fun with this
Posted By: AnonymousMagicPlayer (5/28/2011 2:33:45 PM)
Rating: 
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For pure fun and hate;

Omen Machine
Knowledge Pool
Eye of the Storm
Hive Mind

Draw a card cast a spell, that spell goes into Knowledge Pool, where you have access to other players spells. Casting one of those spells (if Instant or Sorcery), feeds Eye of the Storm, and casting things through Eye of the Storm feeds Hive Mind.
Posted By: Quoi (6/27/2011 12:21:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


To quote myself from the discussion of Wild Evocation:

"I hate how they make cards like this so expensive. If you have access to six mana, you're already at the stage where you can start playing some ridiculous bombs. Why not cut out the middleman and just play cards that end the game by themselves?"

Six seems to be the default mana cost for a permanents that spit out free plays: Knowledge Pool, Gate to the AEther, Lurking Predators, Hellcarver Demon, Intet, the Dreamer, ect.

It's a shame, as I'd like to use them sometime -- preferably before the game is over.
Posted By: scumbling1 (5/17/2011 3:40:06 PM)
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Notice that it only says players can't draw cards. Cards can still be put from your library into your hand via other means, e.g.: Necropotence, Dark Confidant, or Sarkhan the Mad, just to name a few. I can definitely see using this in EDH to shut down opponent's draws.
Posted By: RJ.693 (5/17/2011 9:33:20 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The "if able" clause doesn't mean "subject to timing restrictions". If that were the case, then nothing could be cast this way, since you can't ordinarily cast a spell while an ability is resolving. It's like cards with suspend: You cast it when the card tells you to cast it, during your upkeep, even though most suspend cards aren't instants.

I think the "if able" is just for the sake of cards which require a target for which there are no legal targets, and the like.

The purpose of this isn't to lock down your opponent; it's to get out your own big expensive spells, hopefully more powerful than the spells your opponent is getting for free. And as a side benefit, it also screws over anyone with a lot of X cost spells, anyone with a lot of extra card drawing, and anyone with spells designed to be played reactively like counterspells.
Posted By: sonorhC (6/23/2011 3:33:16 PM)
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Dear Blue,

F**K YOUR CARD DRAW.

Sincerely,

Red/Green
Posted By: DeathDark (5/10/2011 3:02:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"If it's a land card, the player puts it onto the battlefield."
Does this count as your land for the turn? Because if not...it is so going in my deck as soon as I get my boxes! Land Ramp!
If so then:
This + Crystal Ball = land ramp and cast the good cards and screw the bad cards!
or if you are a legacy player this +Sensei's Divining Top = even better
Also, just to make sure, what happens with something like Green Sun's Zenith? Since it is able to cast, do u cast for x=0?
Posted By: hedronMatrix (5/12/2011 12:44:05 PM)
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PRIMAL SURGE
Posted By: Deckforge (4/21/2013 10:36:11 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card plus Teferi, Mage of Zhalfir forms a 2 card lock. Your opponents can't cast any more spells from their deck.
Posted By: KJW123 (5/19/2011 1:18:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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