Used with Dash Hopes makes a very difficult decision for your opponent.
Posted By:
WiggleWurm
(8/1/2011 2:11:47 PM)
@ Noctemundi
...indeed.
Posted By:
MindAblaze
(5/24/2011 5:01:22 PM)
oh-ho! good call using this with bloodchief ascension! mediocre otherwise...
Posted By:
PhyrexianFailure
(4/28/2011 4:40:50 PM)
Cool with bonehoard or that kind of stuff... completely useless otherwise.
Posted By:
BALDOF
(4/30/2011 12:34:23 PM)
I can't get it. This card does nothing in any deck, with bloodchief ascension or without it. Life loss kills twice as fast, so why waste slot on this crap when you can put some countermagic or removal that'll actually contribute to decks engine instead?
Posted By:
Gavrilo
(5/24/2011 2:34:46 AM)
that Art is Sick this with bloodchief str8 CRACK
Posted By:
MasterOfEtherium
(4/29/2011 1:19:36 PM)
This is why this card should be banned
Duskmantle Guildmage Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. Now... think about the wording.
Mind Crank Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard.
This meaning Duskmantle Guildmage active you use even 1 card on the person with the ability used the person is dead How is plays on stack 1 life hit Mind Crank does one card
Duskmantle Guildmage does 1 life Mind Crank does one card Etc etc etc till either no cards or no life.
Further more Hedron Crab All you need to do is have a land fall then pay the 3 for Duskmantle Guildmage ability with the 2 cost Mind Crank
Nothing taps and Abilities stack for the one land falling or using scour. Please fix this with banning this card.
Posted By:
Sky8Palefur
(1/11/2013 1:01:13 PM)
This + Rage Extractor + Moltensteel Dragon/ Slash Panther/ any Phyrexain mana card = PAIN.
Posted By:
WateryMind
(5/7/2011 1:49:44 AM)
Missing something very important, everyone who says it's less than mediocre...you're not going to win with this card outside of a bloodchief deck, that's for sure...but in a regular aggro deck, ur gaining serious card advantage. 1/3 of the average deck will be milled by the time you win...possibly taking away their win conditions, or that one card they needed to turn the game around. For two mana, it doesn't even really take away from a deck...hell, make a 61 card deck!
Posted By:
Telltalereaper
(5/8/2011 8:47:48 AM)
In my opinion, you should only focus on 1 win condition. I dont like cards that want to win with both mill and damage, and this is one of them.
Posted By:
TheWrathofShane
(9/7/2012 10:24:37 AM)