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Leeches: Bane of Phyrexia
Posted By: DoragonShinzui (9/1/2012 9:43:07 PM)


Man; people sure are obsessing over this card. personally, I don't think we needed a reprint of this or any poison removal at all. The fact that you can't remove poison counters is one thing that makes them unique. A skilled player can certainly defeat infect decks through well-planned trades and the fact that most of their creatures are inferior.
Besides, infect decks aren't exactly tearing up standard and the deck has never been tier-1. What's all the fuss about?
Posted By: luca_barelli (12/4/2011 1:06:52 PM)


They should make removal for poison, even if it costs a lot to cast or use. There are many easy ways to get poison counters on people and sure, you can bolt one of the creatures, or doom...oh wait, they're mostly black. 1B for Phyresis, suddenly your low cost high powered attackers can punch a sizable hole in another player. And if they are not killed with that, there are many other ways such as cheap proliferate Throne of Geth to give players more poison counters. Even in standard with all the low cost equipment and other artifacts.

If you were to say this is like another life total, it already is, you have 10 life without life gain. There is no way to stop it once its on you except with Leeches. Once you move out of standard, infect becomes more and more broken. Many people don't agree of course, but infect can be used for a quicker death than most other creatures based dmg decks.
Posted By: Syngod (3/18/2011 6:13:59 PM)


Would be cool to be able to remove poison counters to pay costs. like...
Acidic Gauntlets {2}
Equip {2}
Remove a poison counter from yourself; put a +1/+1 counter on equipped creature. It gains deathtouch until end of turn.
Pyrrhic Lavamancer {R}
Creature- Human Wizard
{R}, {T}, remove two poison counters from yourself; This does 2 damage to target creature or player.
Stallbond {2}{U}
Counter target spell. If you do, you may remove it from the game.
You get two poison counters.
Stuff like that! Hire me Wizards!

The lavamancer I made is supposed to be reminiscent of Grim lavamancer ;)
Posted By: Kryptnyt (4/21/2011 7:14:40 AM)


Maro hates this card.
Posted By: Madrai (1/3/2011 6:59:55 PM)



1. poison removal wouldn't help in the slightest if you got hit by a whispersilked blightsteel colossus. and if it happens EVERY turn 5... may i reccomend revoke existance, or steel sabotage?
Posted By: BlueRock (3/7/2011 2:19:55 PM)


I think the logic "if you make cards that remove poison counters, it just becomes a second lifetotal" went out the door when they had the BRILLIANT idea to make poison damage-based. This was never the case in the past, hense why this card wasn't a mistake at all; it translated the poison into damage, and since creatures giving you poison already had to do damage in most cases, it made each poison worth 3+ damage. Hence why a creature over a 2/X that gave you a poison counter wasn't good, it was terrible, because it would only poison effectively against players with life-gain. Otherwise, they'd hit 0 the same time they'd hit 10 poison.

Now, I agree, better cards than this could be made. Magic has a HUGE problem with some wierd "All or none" complex, where you can't just find a way to remove one counter at a time, or if you do, it's not worth it. I'm not saying every anti-poison card has to say "REMOVE THEM ALL AND DESTROY THEIR STRATAGY", but a few cards that let you get rid of som... (see all)
Posted By: Dr.Pingas (7/20/2011 6:05:38 PM)



I know what you're saying, but the colossus doesn't win every game - anything but. Most people who run the Selective Memory/Shape Anew combo focus entirely on getting it out, so they can't deal with problems like large flying creatures. Thus, whenever I get my 11/11 with infect out 5th turn, my opponent kills it before I can attack. Either that, or, in the situation you described with Whispersilk Cloak, they just hit me with something unblockable because I was spending all my mana on getting Mr. 11/11 out.

So, no, he's not ruining the game.

Oh, and I agree, wizards. Hire Krypktnt. I once made a planeswalker that had -2: you gain 4 life and 2 poison counters.
Posted By: land_comment (4/11/2011 5:38:27 AM)


I see a lot of suggested anti-poison cards going on here.

What about some kind of life link thing?

If you have any poison counters, when this card deals damage it instead removes that many or fewer poison counters from you and puts an amount of -1/-1 or poison counters equal to the amount of poison counters you removed onto the creature or player it dealt damage to, respectively.
Posted By: Gameguy602 (4/28/2012 11:04:00 PM)


The design team has said that they hate this card, it will never be reprinted. I agree, standard needs some poison hate, but this is not the solution. They would print a card that says "Restore your life to twenty" for three mana and they won't do it again, which is essentially what this says. This card would be in most sideboards that run white, because if you drop it late game infect is screwed, unless youre running shape anew into blightsteel (Which I do, its my favorite deck)
Posted By: TheSwarm (3/22/2011 1:44:50 PM)


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