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Community Rating: 3.688 / 5  (77 votes)
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no-one's suggested parallel lives for doubing everything? Also reckon it'd be fun with any of these.
Posted By: Wormfang (5/7/2012 11:46:20 AM)
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I've got a question:

If I manage to get two of those into play and then sacrifice a non-token-creature, both Gutter Grimes are activated, each gets a counter and to slime tokens are put into play.

For their power/toughness: do I add up the counters on all Gutter Grimes or will each Grime put his own tokens into play which count only the tokens on their mother-grime?
Posted By: Agiron (6/6/2012 3:18:08 AM)
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This card is a sleeper rare. Use with undying creatures and Blood Artist then proceed to use Killing Wave and watch your opponent cry as u gain massive life and he loses life and your creatures are back with a +1/+1 counter with some powerful slime reinforcements.
Posted By: camb1986 (6/17/2012 8:36:14 AM)
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@Agiron

The tokens only take into account the number of slime counters on the Gutter Grime that created it. This is explained in the card's ruling section.
Posted By: ThePantsAreDead (7/13/2012 8:36:34 AM)
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I don't know guys, but the downside seems to be negated by Muraganda Petroglyphs, or any other token buffing effect with at least +1 toughness. Sure the token's P/T may be 0/0, but you still got the buff; so it survives to once again, do what tokens are designed to do.... whatever is necessary.
Posted By: MtG_Maniac (7/18/2012 8:31:40 PM)
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This card is a great addition to the Spiraling Doom event deck (which is already fantastic for a premade deck). You sac a creature almost every turn and can afford to be even more aggressive with undying creatures when you have ooze tokens everywhere.
Posted By: SecondPlaceYuya (8/10/2012 12:37:34 PM)
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@Mr.MagicJohnson32

I thought the same thing, and I built a deck to try it out during FNM in a few days. I decided to try it because I haven't seen anyone running artifact or enchantment removal lately, and so I'm pretty well convinced that I can get away with making a deck that works hard to drop a big enchantment or two onto the field and then blows up and make my opponent start over, with me in the lead. The only thing I'm really worried about is O-ring, but about half of the decks at my venue are black or black/red right now. I'm going to be experimenting with Descent into Madness as well. If I can get a hand or permanent advantage that card will end the game for me. All I have to do is sacrifice my tokens until my opponent's board is wiped clean, then sac DiM to itself. With no lands in play they will never recover in time to stop me.
Posted By: Odinsonnah (8/29/2012 6:57:09 PM)
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My friend built a G/B undying/morbid deck with this in it. Just some suggestions:

Ghoultree
Lumberknot
Young Wolf
Strangleroot Geist
Boneyard Wurm
Skirsdag High Priest
Tragic Slip
Blood Artist
Bloodflow Connoisseur
Butcher Ghoul

These are all cards I remember him having in the deck. It was ruthless. I say it was G/B but it was really more like G/b. What made it so disgusting is that you just didn't have enough removal. Even board sweepers weren't enough with those Gutter Grimes in play. Yeah, they do to Naturalize among other items but when you are in a three player free-for-all and no one is playing G or W there isn't much you can do. Skirsdag High Priest was especially vicious. Its bad enough losing a creature but when your opponent gains a 5/5 flier as a result? Good luck.
Posted By: alphagprime (9/12/2012 10:08:23 PM)
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Combos well with Plaguemaw Beast for buff tokens.
Posted By: BubbaDoongai (9/30/2012 11:56:14 PM)
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bloodflow connoisseur + reassembling skelaton + this = more power than you will ever need.
Posted By: ChampionOfBolas (10/7/2012 5:58:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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