Zombie Infestation forms a pretty good limited combo with this in the end game. Remember to pick Elixir of Immortality to keep the combo going.
Posted By:
GrimjawxRULES
(11/28/2011 4:20:50 AM)
Be careful not to mill yourself to death, this thing can get out of hand...
Oh wait, Laboratory Maniac says it's fine to do that.
Posted By:
Totema
(1/10/2012 12:02:33 AM)
I played a lengthy game of Commander today, and dropped this on turn 4 after the guy before me cast that Join Forces everyone searches for basic land spell, putting us on 7 lands. The guy after me kicks a Desolation Angel I managed to win 9 turns later, with 9 counters, drawing a total of 45 cards. Awesome for 6 mana. Of course, it drew me enough counterspells to protect it and keep drawing everything I needed.
4/5
Posted By:
Dennoire
(8/21/2012 3:08:55 AM)
This is a blast to play with Thought Reflection.
Posted By:
Cydrius
(12/7/2012 11:54:35 AM)
You could follow the advise of most of the other comments which involves massive combinations and a likelihood of one of the necessary cards dying and you losing the game.
OR, you can just wait to draw Bazaar Trader with it, then hand it to an opponent when you're about done to make them lose. With Venser, the Sojourner, you can do this to any number of opponents, assuming you have enough cards in your library to survive a few draws
Posted By:
Mosstone
(11/10/2013 11:21:18 AM)
I used to have this in my R/U deck
Then I lost an EDH game without taking a single point of damage against a deck that had no mill because I ran out of cards to draw
Posted By:
GFauxPas
(11/15/2013 6:33:47 AM)
Pretty fun in Zedruu EDH. Once it gets to that point where you can't handle all the draw any more, just make it someone elses problem. Get's even funnier with Pyromancer's Swath.
Posted By:
Majora_13
(1/17/2014 2:42:18 AM)
EDH player's analysis
Why did this have to be SO slow? Did it really have to be 6 mana? This enchantment has to survive through a turn cycle before you even get your first card. It has to survive another before you get the same amount of cards that the 2UU concentrate would have given you right on the spot.
Consecrated sphinx, recurring insight, braingeyser, mind spring, tidings. At 6 mana this card is just so sadly outclassed. Yes, if it survives you get a jillion cards, but you still have to wait several turns. There's really no reason to use this over other card drawing spells that are more reliable and give you cards faster. Would have been worth a look at 5 mana, but alas.
Posted By:
metalevolence
(4/2/2014 11:24:03 AM)
EDH naysayers begone!
Two words: Dream Halls
Effectively reduces your outrageous card count by half (the half you don't need) in return for reducing all mana costs to zero. Hmmm... I'll take it! If you can keep the hate off for a few turns, this gets really stupid, to the point where the only way you will lose is by drawing yourself to death. You will need a few counterspells, because people start to panic pretty fast under these conditions I can tells ya!
Admittedly a bit awkward, too expensive, but for this combo alone I give it 4/5.
Posted By:
limitsofmagic
(4/15/2014 10:07:41 PM)
Mystic Remora called, just laughed and hung up.
Posted By:
NinjaFish
(5/16/2014 7:13:34 PM)