Gee, it's a good thing the Wizards added that last sentence to the 4th edition of this card, because all this time, we were all assuming White Wards gets destroyed instantly as soon as you cast it.
@ snafinturtle: I've heard that back in the Alpha days (which was only a matter of months before I came in to the game) people thought protection from white saved creatures from Wrath of God. However, I was playing Magic when Revised edition was new - it was a year or so before 4th Edition hit the shelves - and it was already well established by then that "protection from color" abilities only saved creatures from targeted effects and direct damage, and not from mass effects like Wrath of God and Hellfire. It was also understood that a creature with protection from a color meant no enchantments of that color could be on that creature.
As for pre-4th Edition White Ward, well, I guess we all just used common sense and figured that the enchantment was overriding the rules about white ench... (see all)
Posted By:
DrJack
(8/2/2012 8:18:30 AM)
The card by itself is crappy. It's simply far too weak and narrow and having the usual aura disadvantages. But I like the art: a realistic looking desert like landscape with some symbols floating in the air.
Posted By:
majinara
(11/8/2012 1:13:19 AM)