If you flash this back from your graveyard after having played it, it nets you a grand total of...
1 card.
I understand there's value in being able to cycle through cards, but random discard can really wreak havoc on your hand composition.
However, there are benefits to putting cards in your graveyard, and that's where this card shines over Think Twice.
Posted By:
NoobOfLore
(2/29/2012 6:05:00 PM)
Ingredients: Flashback, draw 2, instant speed, mana efficiency, graveyard fuel. Part of a complete Pyromancer Ascension/Archmage Ascension breakfast.
Desperate Ravings. They're GreeeeeeeeaASRADRAF ITS IN THE WALLS
Posted By:
jerkoid
(1/14/2013 7:55:12 PM)
I just can't force myself to like this card. While it does provide pretty solid card advantage, and in red of all things, just by virtue of the fact that its flashback cost is blue means that you should have more reliable card draw spells. To many people, tournament players included, the card advantage outweighs the randomness, but for me I just can't do it.
3/5
Posted By:
Tamerlein
(7/18/2013 5:32:34 PM)
http://youtu.be/9R8FLpMTyIc?t=4m15s
Patrick Chapin basically explained (albeit several years ago in a vastly different meta) why this card is deceptively strong. If you need to dig for something, you play this as a value card. If you don't, then play the other cards in your hand.
People will get turned off by the random effect, and you will indeed lose games where you accidentally pitch a card you need. But you will also steal games you had no business winning by digging 4 cards at bargain mana costs at instant speed.
Posted By:
mdakw576
(8/8/2013 5:59:22 AM)
Seems pretty solid but can have a situation downside of discarding something you dont want to.
Posted By:
TheWrathofShane
(10/24/2013 6:07:39 AM)