I'd play this. I've cast the kicker on Burst Lightning quite a few times to get that bit of extra reach, and this is somewhat similar.
The differences are that this costs one more (a big deal in RDW with 20 lands if that); you don't get options to cast for two; and topdecking this is so good. I think it'll be a two of in my RDW, but I'd play more if I had discard effects.
Posted By:
djflo
(4/27/2012 7:10:39 PM)
Am I an evil person for desiring to use this with Liliana Vess in Kaalia of the Vast?
Posted By:
DarthParallax
(4/30/2012 4:59:42 AM)
Time to stock up on brainstorm before the miracle mechanic creates a run on it.
Posted By:
Paleopaladin
(4/26/2012 10:53:24 PM)
Comet Storm and Fireball are scalable but this card is still a serious contender.
Posted By:
lorendorky
(4/26/2012 9:57:11 PM)
You seriously say this card has no drawbacks, Dr. Jack? What about the high regular casting cost? Five damage for six mana is really bad.
Posted By:
wholelottalove
(10/2/2012 7:26:40 AM)
Say there are X turns in the average game.
The average mana cost is 6*(7/(7+X)) + 1*(X/(7+X))
The term before the + is how often you pay 6 mana for it, 7 times (opening hand) out of 7+X (The number of cards you draw). The term after the + sign is how often you pay one mana for it. The average damage:mana ratio is 5 over that.
Turns....Average Mana....Damage/Mana
1.........5.375................0.9302
2.........4.8889..............1.0227
3.........4.5..................1.1111
4 .........4.1818.............1.1957
5.........3.9167..............1.2766
6.........3.6923..............1.3542
7.........3.5...................1.4286
8.........3.3333..............1.5 (As bad as Searing Spear)
16........2.5217..............2.03399 (Shock)
46........1.6604..............3.0114 (Lightning Bolt)
As you can see, for it to be as good as Lightning Bolt, every match would have to go on for 46 turns. To even beat out Shock, each and every game would need to be 16 turns long.
Posted By:
ridiculousricky
(7/10/2012 8:50:37 PM)
This card is powerful.
The fact that it is an instant makes it playable even for its hard cast cost. But the miracle cost throws this bad boy over the edge!
Posted By:
MindEcho
(4/27/2012 11:49:37 AM)
Just what a burn deck need. If the game manage to go long enough you can definitely cast this spell, or wait for it to show up for you to deliver the final blow.
Posted By:
Cyberium
(4/27/2012 12:23:10 AM)
My, if it isn't Bump in the Night turned red, reversed and instantisized!
Posted By:
AshToMoutHound
(6/25/2012 6:16:47 PM)
Question- How do you stop a deck running 4x Vexing Devils and 4x these?
Answer- Usually, you don't ;) 36 damage for 8 mana (At best) is no F'ing joke! And realistically and so very often, they hit you for 4-5 turn 1 and then 9 on turn 2.. Have fun trying to stay alive with 6 health after the game just tipped off! Still talkin crap about Angel's Mercy now?? Yah, I know.. what we both wouldn't do for 1 now.. lol GooOod-NIGHT.
Posted By:
Mike-C
(5/12/2012 6:35:12 AM)