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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.899 / 5  (104 votes)
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I think two is the optimum number for any deck.
Posted By: Lifegainwithbite (2/17/2013 6:10:49 PM)
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paying 6 for this thing is kinda wack but I still run 4 in my RW angel/burn deck and I wouldn't leave the house without em. Yea, it sucks drawing it on your opening hand but starting with none of them in sight pretty much guarantees you'll draw into some miraculous damage. I run chandra, the firebrand in the same deck so even if I draw one at a bad time, paying six for 10 damage is still worth it. Probably my favorite miracle. I like Bonfire of the Damned and all but if it doesn't come down on the right turn its even more useless.
Posted By: Smoke_Stack (2/27/2013 9:33:42 PM)
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Fact: When you topdeck two of these in a row, your opponent is not happy.
Posted By: Sweater (8/6/2013 4:36:14 PM)
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The burn spell to end all burn spells. This is why I oh-so-dreadfully need an all-burn-spell deck.
Posted By: SirLibraryEater (8/22/2013 11:17:47 AM)
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its not as great as it may seem, but its way better than explosive impact...
Posted By: O0oze (8/25/2013 5:35:38 AM)
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@DrJack:
While I may agree with you regarding that miracle is a too much on the lucky side (and some miracle cards are quite broken, like the Bonfire) I don't think this is the case. In a burn deck you don't want to draw a couple of them at the beginning, because they are dead draw until turn 6, if everything goes well, and that means that you have to play an unusual amount of lands to cast this as soon as possible, if you drew it in the opening hand. And by "unusual" I mean too much, because burn decks want to play inexpensive cards, and so play only few lands.

And I don't think that P9 were so much funny, expecially if your opponents have the luck to open a couple of them and you don't so you have to spend a lot of money to get them. Ironically, somehow is still a matter of luck! Without talking about all the T1 wins that P9 enables, like Channel + Fireball. That's not what I think when I talk about "funny", at least...
... (see all)
Posted By: leomistico (9/24/2013 1:45:52 AM)
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If you don't maindeck 4 of these every game you will never understand red.
Posted By: doitpow (10/3/2013 6:52:34 AM)
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This card leaves Lava Axe crying in the corner.
Posted By: Arachnos (2/5/2014 8:46:12 AM)
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I would argue Miracle is a very balanced mechanic, and one that is good for the game. I cannot believe the amount of hate it gets from people thinking its overpowered. So here are my points in favor of it, against its power.

1:) Its dead in hand. If you draw this or another miracle in your opening hand, its almost like you took a mulligan. If you play with miracles, hopefully you have a discard outlet. The miracle costs have to be very low because every mana in the miracle cost increases the number of turns that the card is a dead draw. This effectively limits miracles. The more you want to increase your chances of drawing one when you will need it, the more you will increase your chances of having it when you don't want it. This also affects your deck building in a surprisingly complicated way. If you include 4 thunderous wraths in your deck, you have a 39.9% chance of getting one in your opening hand, you then have a 7.5% chance to draw one on your first draw if you had none in your... (see all)
Posted By: Enelysios (2/21/2014 7:19:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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