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Community Rating: 3.971 / 5  (119 votes)
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Not some random beast which considering its awe inspiring name, aint really that big.

Right... a 13/13 haste, trample that gives all 7 other creatures that are already on the 'field +8/+8 and trample when he drops, ain't really that big.

If you're using a proper big-creature mono green deck -- which you should be if you're running his card -- then Overwhelming Stampede is simply better. 5 CMC instead of 8, which gives your creatures the same buff for the turn, except usually the buff is bigger (again, assuming you're using a green deck that has big mean scary creatures like it should.)

Except that most people run this card in decks with small creatures... because with this guy, you don't need to run big creatures. Also, it's much easier to cheat a creature out than a Sorcery. Craterhoof wins this battle.
Posted By: Kragash (11/26/2013 7:14:04 AM)
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@MyrBattlecube: Alot of pumping.
Posted By: Totema (5/15/2012 8:42:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The card is cool but flavor wise it is a mess. It should have been an elemental or spirit or something like Essence of the Wild. One of those primordial demigods/beings predating Avacyn that has been alluded to in cards like Ranger's Guile. Not some random beast which considering its awe inspiring name, aint really that big.
Posted By: Rokukel (7/9/2012 3:00:05 AM)
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I refuse to call this anything but Derpface Behemoth.
Posted By: Fenix. (4/27/2012 3:11:19 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Suddenly, your Eldrazi Spawns are looking quite gigantic...
Posted By: UncleJulio (4/27/2012 3:40:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Everyone is saying that the flavour on this card is off, and I believe that they are right. From a design perspective, I think that it was made because of the assistance granted by cards like soberwald sage, and borderland ranger within this set, which were no doubt created to assist in allowing the ability to play the large cmc of angels and demons. I guess they figured that if those colours got huge creatures, it would be messed up for green not to as well, with green typically having the beefiest creatures of all... That being said, it feels like this creature just dropped out of the sky into Innistrad. Why not at least a wurm, or a horror, or a spirit creature type. It's whole presentation just feels botched to me.

I guess it takes advantage of all the flicker abilities in this set, but really, could it get more clunky than this?
Posted By: HuntedWumpusMustDie (5/2/2012 4:38:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Out of place on Innistrad, but this makes my inner Timmy giddy with joy. This behemoth will be leading my overwhelming stampede of saprolings.
Posted By: Trygon_Predator (4/26/2012 7:20:34 PM)
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This thing looks like it crawled out of a Core Set. What's it doing in Innistrad?
(Well, aside from being another EDH mythic for this set.)
We got Hollowhenge Beast too, but both this behemoth's artwork and flavor text, and also the overall functionality look pretty generic to me. Maybe this means we'll see a reprint of it sooner or later...
Posted By: Mode (4/29/2012 7:48:33 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


If you're not playing against blue or any sort of fog deck, this card is essentially pay 5GGG and win. Flicker it for more-win.
Posted By: Toquinha1977 (4/30/2012 1:01:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Visit Avacyn Restored - Home of great EDH Cards!
Posted By: Vividice (4/26/2012 5:19:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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