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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.861 / 5  (72 votes)
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I'm surprised this card isn't voted very highly... In the right deck, it's unbelievably good. Consider:

You have Solemn Simulacrum on the board. You attack with Primeval Titan, fetching 2 lands. Pass the turn.

They attack with a couple of 4/4s or 5/5s, etc. You cast Ghostly Flicker, targeting your Titan and the Solemn.

1) Titan untaps and can be used advantageously as a blocker, and chump another with the Solemn.
2) Fetch 3 lands and put them on the battlefield tapped.
3) Draw a card (you would have anyway, but...)

Don't look at it as "flickering" or "blinking"... Look at it as "untap 2 creatures at instant speed and re-use their enter-the-battlefield abilities".
Posted By: brettuzzi (5/10/2012 7:40:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Can this card save your creatures from Damnation
Posted By: Hammerbrother (8/3/2012 12:20:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I had to read this so many times before understanding that it does not, in fact, let you flicker 6 things.
Posted By: War_Elemental (5/9/2012 8:19:32 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Skinrender can deal -6 in the same turn it's played... good stuff.
Posted By: somegeek (5/15/2012 3:48:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Very efficient recurrence if used with izzet chronarch or mnemonic wall in pauper

This card breaks the fundamental 1-for-1 rule of pauper, and does it for a very small mana cost.

Posted By: fibonacci112358 (5/19/2012 1:28:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Allows you to Flicker cards you took control of them without surrendering them.
Posted By: atemu1234 (6/2/2012 10:51:15 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card as a sweet piece of secret tech attached to it. Unlike most effects that flicker/blink something you control, this card tells you to put it back on the battlefield under your control (not neccessarily its owner). Using it with any red effect that steals something (think Zealous Con***s) targeting the stolen artifact/creature/land treats that permanent as brand new, without the end of turn clause to give it back to its owner.
Posted By: Haelthor (10/27/2012 10:25:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is one of my absolute favorite cards because it's useful for many purposes. It goes fantastic with anything that grants an "enters the battlefield" effect like Snapcaster Mage or Azorius Justiciar. It's also great for removing curses from your creatures or simply just to untap them. And you can use it on two targets! What's not to love?
Posted By: Jennavieve (11/30/2012 8:38:16 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I want this card to be Standard playable soooooo badly because I love this effect so much.
Posted By: LTJZamboni (12/28/2012 4:24:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is my current favorite card solely for the synergy with so many other cards. That said the rules text is ambiguous IMHO....I read the text as two of each type as it is written. Granted 6 card blink for 2 mana would be rediculuously over-powered so I understand that is not the intended definition, but they could clarify a little better in the text....
Posted By: B_Battleshield (1/11/2013 3:54:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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