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Community Rating: 4.087 / 5  (179 votes)
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don_miguel: “draw an extra card and get an extra land drop” is what explore does for 2. Thing is, you wont cry if you draw explore in your opening hand. You wont cry at the mana cost of explore if it is the first or second card you draw because you didn’t have the mana to play it.

This card, in order to be playable as a MYTHIC, should not exile. Why? Took at time warp. It did not make significant impact on the game outside the venser infinite turn combo, which requires 3 5 mana cards.

7 mana for an extra turn, because it is 7 mana, means you can’t play something else that turn. Something that is important in the fact of taking extra turns. The 7 mana alone balances its miracle cost. It’s not like Beacon of tomorrows is broken, and that is REUSABLE.

You can’t play it for 2 any time you want, though playing it for 2 is ALWAYS the better deal. If you get lucky, you get an extra turn and then you can actually take advantage of that, but more likely, you get to take an extra tur... (see all)
Posted By: Wisdomseyes (5/4/2012 11:33:02 AM)
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Pulled this card at the prerelease. Was not impressed. It was fun getting it for the miracle cost, but I'd say the only time it made a big difference was when I hardcast it. On the other hand, I managed to trade it for a sizeable stack of cards I did want, so I suppose it worked out in the end anyways.
Posted By: EyeballFrog (5/1/2012 7:09:14 PM)
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I'm not as freaked by this as I was originally in the visual spoiler. The exile cuts down a lot of the abuse potential.
Posted By: Paleopaladin (4/26/2012 10:50:19 PM)
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Hey. Hey guys. Remember when this thing killed Legacy and Standard? That day sucked.
Posted By: Shadoflaam (7/14/2012 11:35:57 AM)
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@LordRandomness : using two more cards just to bring this back and play it again seems quite inefficient.
Posted By: BuffJittePLZ (8/7/2012 6:51:36 AM)
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Melek, Izzet Paragon makes this card complete. You can either cast it from the library for its full cost and get a full-on Time Stretch, spending a full turn's mana to get two more, or if you can see it on top of your deck, you can cast an instant-speed card draw to grab and cast it in your opponent's turn for a minimal cost, giving you an extra turn before your next- almost a Time Stretch without spending a whole turn's mana just casting one card.
Posted By: SolomonRedfang (5/12/2013 10:19:35 AM)
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Pull from Eternity + Noxious Revival. Oops!
Posted By: LordRandomness (5/18/2012 12:03:25 AM)
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Like all miracles:
Liliana Vess's -2
Posted By: Starshayd (5/5/2012 5:43:38 AM)
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Professional Magic Players' Ratings

Conley Woods: 3/5 (From tcgplayer.com AVR Set Review)

Luis Scott-Vargas (LSV): 2.5/5 (From channelfireball.com AVR Set Review)

Owen Turtenwald: "The problem I have with Temporal Mastery is that it doesn’t do any of these things particularly well" (Editor's Note: Meaning you cannot save a Temporal Mastery for a perfect time to cast it - you are forced to cast it right away. Also, note that at 7 mana, this card is a virtual mulligan when drawn in your opening hand.)

Brian Kibler: "I see similar things going on with the discussion of Temporal Mastery right now. People are so fixated on the potential upside of Brainstorm / Jace, the Mind Sculptor / Ponder setting up Time Walk that they're not even asking themselves if this is a card that most Legacy decks would want at all. Which would you rather have in, say, RUG Delver: Temporal Mastery or Lightning Bolt? How about Force of Will? Because any t... (see all)
Posted By: ChrisBosh_IronGolem (5/1/2012 12:44:34 AM)
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i can not understand people saying this is no good and for instance the stupid remand OMG sooo powerfull etc.
in a game with turns an extra turn is awesome.
first turns +1 card +1 land is a great advantage, and later even more.

AND there is no card in the game that says: 0: draw a card and drop a land. if there was, it would be banned.

EDIT: @ Wisdomseyes: people compares this to explore but don't realize explore leaves you with 2 lands tapped and with this you can untap at the extra turn and play cards and attack. basically the difference is explore helps you to lose the disavantage of beggining last, and this makes that AND gives you back the turn you spent to do it.
Posted By: don_miguel (5/10/2012 10:05:52 AM)
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