I just don't see it happening. I feel when you top deck this late game when you're losing, you have to already have a few creatures out, AND they have to all be power 2 or less AND you have to wait until your next turn to use it.
But to it's credit, I can see some crazy shenanigans with this card in some kind of token deck. Overall though, it just doesn't seem great.
Posted By:
EvilCleavage
(6/9/2011 1:23:36 AM)
Pretty bad card, but the art is vibrant.
Posted By:
Kryptnyt
(10/6/2011 5:47:23 PM)
"Built by the quaint runed arch company."
Posted By:
Kirbster
(8/7/2012 11:31:11 PM)
Not terrible, but not particularly good, either. Could allow for a weenie alpha strike, so it definitely has its uses. The coming into play tapped thing hurts it, though- there's really no reason why that clause was necessary.
Posted By:
Lord_Ascapelion
(11/8/2012 10:56:08 AM)
Updated in Glaring Spotlight.
Posted By:
HuntingDrake
(1/15/2013 5:15:17 PM)
@FragNutMK1
That wouldn't work because Crypt Cobra has a power greater than 2. Besides, with its 3 damage and only 1 poison counter per attack, the opponent would die of combat damage before he or she died of poison.
Posted By:
CJOLL4
(12/25/2013 9:51:28 AM)