Really a great common. Attaching this to something with double strike or intimidate or even flying can be a game winner. I love that it just keeps growing, and first strike is so useful.
Posted By:
RowanKeltizar
(4/2/2011 2:15:24 PM)
First strike, in red. A tidy way of dealing with infectious creatures.
Posted By:
Spideredd
(5/28/2011 4:17:43 AM)
Unreal card as far as enchanting goes, or even equipping.
Turn three you can throw out a priest of urabrask as a 5/1 first strike... enough said
Posted By:
MagicTheGaythering
(6/3/2011 10:17:16 AM)
Give it to Child of night and you got yourself a match.
Posted By:
Valyant
(9/2/2011 1:39:17 PM)
Blanchwood Armor goes Red, awesome.
Posted By:
kashonismw
(10/16/2011 11:18:48 AM)
A very good enchantment, actually worth running outside of sealed draft, IMO. I love that it scales, and it outclasses my previous favorite card like this, Granite Grip.
Posted By:
LocoLarue
(3/3/2012 11:38:55 AM)
@ all enchantment/aura haters...
"The thing that I don't like about this card is when the person I'm playing against stops it."
Umm...isn't that the point?
Posted By:
MindAblaze
(5/25/2012 3:11:16 PM)
The thing I don't like about this one, is that the creature that it enchants is still susceptible to whatever burn could have killed it before it was enchanted. :\
Posted By:
Crag-Hack
(6/22/2011 11:15:40 PM)
Lots of power with lots of risk. To bad red does not have hexproof, and this aura wants to be in a mono deck.
Posted By:
TheWrathofShane
(11/10/2012 2:28:18 AM)
Played this on Earth Servant the turn after I got him out. I had a 10/10 for 9 with first strike.
Posted By:
atemu1234
(1/28/2013 3:34:01 PM)