~Instant speed + shuffled itself
I would play this card as a 1 of.
Or
~Did all graveyards
Would be huge lifegain in multiplayer, and reset everyones graveyard they have been filling up. Would be a strong card and perfectly balance.
Or
~Created 1/1 tokens for each card shuffled
I would build decks around it.
But..
~Currently as is
Combos with WTF and Wastebasket.
Seriously wizards, took me 5 minutes to write this. "Last minute change" is the most God-awful excuse on the planet. Mythic should not be painfully bad cards, someone should get fired over this...
Posted By:
TheWrathofShane
(11/6/2013 11:23:11 PM)
If they gave it flashback and possibly nixed the graveyard thing I would've played with this.
Or just make the graveyard thing effect both players.
Posted By:
Hercynian
(11/15/2013 8:07:45 AM)
The main comments in defense of this card are that you get to reuse your spells, gain a lot of life, and save from decking yourself.
First, reusing spells isn't necessarily a good thing. You know what's in your GY, but not your draw. You do know what's not your draw though- it's in your GY. Shuffling that back makes it harder to get what you want. You could've used Snapcaster Mage or even a simple return-cards to hand spell. In that same vein, this was printed in DKA/Innistrad standard- flashback made a return.
Next, the lifegain isn't actually that impressive, especially in EDH. Beacon of Immortality exists, and it's pretty good. This isn't nearly as good. There's lots of faster solutions that are better.
Finally, the anti-mill. Gaea's Embrace does that. Any creature with a shuffle effect like Worldspine Wurm also does that, or even better, ones of Emrakul quality.
Some people ... (see all)
Posted By:
Mistralis
(1/1/2014 10:18:17 PM)
It's this *** card and Emmara Tandris that make me think Wizards needs to kick some people of their design teams, because these last minute changes are bad design, and I feel it's the same person/people that caused the bs shift in design for Zenidar->Rise of the Eldrazi and Innistrad->Avacyn Restored, and shows their flaws with their rules for mythcs. The forced hard "15 mythics for large sets, 10 for small" rule is garbage for designing cycles, and when you need to complete them and some of them are too good or aren't finished, they get rehashed or create rushed *** that people open these damn things and feel cheated.
If you can't complete the cycle, then don't, or in Emmara's case, increase the number of mythics for the set so the entire cycle can be mythic, which would have had one extra, or not because Maze's End couldn't be pulled in the Rare slot anyway, so their excuse holds no water as the numbers would have still been fine.
It's one thing for desi... (see all)
Posted By:
the_unthinkable
(2/11/2014 10:04:54 PM)
Should have flashback just to insult us more.
Posted By:
RikerBlake
(5/15/2012 9:26:06 AM)
Cards like this crop up every few sets, proving to all that no matter how much life you gain, if you don't actually have a way to win the game, it probably doesn't matter. The huge casting cost to get a huge amount of life doesn't help since you'll probably be dead by the time it is castable.
Posted By:
Radagast
(2/7/2012 10:16:31 AM)
When you pull two of these, you can't help but frown and imagine there might've been a Sorin in there instead.
Posted By:
Kura-san
(10/23/2012 7:31:09 PM)
The reason I hate this card the most? There's no real way to break it.
The one way I can imagine: U/W combo control. Donate a Transcendence, then Hive Mind this. BUT even then there are probably more efficient ways of making life gain kill an opponent.
Hell even Razor Boomerang has an infinite damage combo.
Posted By:
Bandswithother
(1/29/2012 12:07:48 AM)
Wotc shouldn't make mythics that make you regret buying a pack.
Posted By:
Ace8792
(1/27/2012 5:34:58 AM)
Your dumb ass will be in the graveyard too by the time you can cast this.
Posted By:
EGarrett01
(1/7/2013 4:45:11 AM)