This card is so horribad, it's laughable. It is almost unplayable in any format (Limited: 8-drop with no board impact), when playing commander, it removes your graveyard, which is a do not want, and it's way too boring for a late game play in casual. The only way it could virtually work is with a card like Sanguine Bond, and even then, Sorin's Vengeance would almost always be a better choice.
On the other hand, I'm happy they made it a mythic, so I won't get a billion of them, even if I know I will be opening this in at least half of my boosters. *Shrug*
Tl;dr: This card is worse than Gnaw to the Bone, which is a common.
EDIT: As to quote BlackAlbino from Wood Elemental:
"i can seriously see some guy pulling this guy from a booster and committing suicide on the spot"
Posted By:
Nikeyeia
(1/27/2012 12:04:26 PM)
Every time i open one of these i will murder a puppy, that's on your conscience now wizards R&D.
Posted By:
Norrinthewary
(1/31/2012 10:22:44 AM)
knowing my luck, this is the mythic I will get lots of copies of. I suppose I could use it as a bookmark.
Posted By:
tantallum99
(2/1/2012 9:34:40 PM)
I'd rather have a 1/1 3cmc than this... I could actually use that...
Posted By:
Jojabi
(1/22/2013 2:59:09 PM)
Archangel's Light: Worst Mythic, or The Worstest Mythic?
I could see this turning the tides in some EDH games, but man would I ever hate to pull this in a draft.
Posted By:
drpvfx
(1/27/2012 9:58:08 AM)
For once I would like to see a genuinely good lifegain card. This is...too expensive for one thing. Effect might also be underwhelming; White doesn't exactly always get a ton of things in the graveyard. Graveyard recovery is okay, but Elixir of Immortality looks much better for that purpose.
Posted By:
Totema
(1/27/2012 5:21:17 PM)
I don't even like this in EDH since normally you want things in your grave. Especially if your white since it has several cards to get things back.
Posted By:
.Blaze.
(1/27/2012 5:03:00 PM)
The sad thing is that this probably is appropriately costed considering you can get up to and beyond 40 lifegain from a single card. It's just not a well thought-out card. All it does is delay the game, it doesn't give any kind of board advantage the way Alpha Brawl or Army of the Damned does for the same price. That's the kind of thing you expect from an 8 CMC card, it should demand an immediate answer and wrap things up if your opponent can't respond. This doesn't even constitute a threat really.
If your deck isn't winning, this card is not likely to make it win. If is winning, this card is unnecessary.
Posted By:
Pinto331
(2/3/2012 5:54:07 PM)
For the many players that seem to be missing this - you gain 2 life for each CARD in your graveyard, not just creature cards. Still a bad mythic. Heck, it'd be bad at common.
This is meant for that angel/demon-deckmaking Timmy to poop himself upon opening. "aRChanGel!?!" "miFFik?!!"
Pulling cards like this can make you rethink how you spend your money. Wizards, we understand not every card can be great, or even good, or even mildly awful, but when those purposely awful cards are at mythic rarity it's infuriating.
Posted By:
zinliah
(1/27/2012 7:03:14 PM)
This either needed to be 3 or 4 mana and be a rare, or it would have to give you something more like 7 life per card. Life-gain doesn't win matches (with the exception of Felidar Sovereign) and 2 life per card isn't going to be enough to keep you alive long enough to make a comeback if you're already getting destroyed, which you most likely will be if you have this in your deck. Shuffling cards back into your library isn't practical either, unless you're almost out of cards in your deck. The graveyard is SO much more accessible than the library, that I think this would be closer to being something other than common worthy if it just didn't shuffle your graveyard back, so you could at least use two in the same match. This is one of the most disappointing mythics ever made. However, white will probably have some awesome mythic(s) in Avacyn Restored.
Posted By:
am802g
(2/2/2012 5:55:25 PM)