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Community Rating: 3.568 / 5  (37 votes)
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So basically, this card gives you a week until the apocalypse. Neat.
Posted By: ZeroSheep (6/16/2011 10:30:02 PM)
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You can dramatically increase the 'clock' with cards like Vampire Hexmage (would enable it to go off the next turn) or Hex Parasite (with only 4 mana available, would get it down to 2 counters after the next upkeep).

Then all you need is some early lifegain, and congrats! =P
Posted By: JaxsonBateman (5/20/2011 11:53:17 AM)
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There are plenty of ways to end a Magic game in a draw. If something does damage to you and your opponent at the same time (say, Earthquake or Pestilence), that can be a draw. If you both have empty libraries and something causes you to both draw at the same time (Jace Beleren, maybe), that can be a draw. If you both have Platinum Angels keeping you alive while you're both at negative life or >10 poison counters and something kills both angels at once, that's a draw. Anything that causes loss conditions to trigger for both players at once is a draw.

Plus there's also draw by infinite loop, but that doesn't come up very often.
Posted By: sonorhC (10/21/2011 4:57:44 PM)
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black-white livedrain with vampire hexmage.
Posted By: powerdude (12/3/2009 4:31:21 PM)
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Utterly ridiculous card, since there are so many easier ways to win in seven turns, and if you're not careful you could end up losing (or, bizarrely, having a draw) anyway. Naturally, I loved it to death and built a deck around it.
Posted By: Weary_PSI (9/15/2010 11:54:49 PM)
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@Magasul:

Divine Intervention.
Posted By: Belz_ (4/17/2010 1:11:23 AM)
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Test of Endurance might be a better choice, but if your gonna run this try Power Conduit.
Posted By: mrredhatter (10/7/2009 6:10:11 AM)
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@Mode :: Um, this is actually capable of achieving a win or a draw depending on life totals. Divine Intervention is only capable of achieving a draw.
Posted By: Guest1162619373 (9/11/2010 11:18:15 PM)
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you possibly want to fasten the removal process, don't you? ;)

on the other hand, who desperately wants to run a card that is only capable of achieving a draw?...
Posted By: Mode (8/5/2009 5:20:59 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


combos well with renounce. Just sac your permenats right before the last counter is removed.
Posted By: Ogrenoodle89 (6/9/2011 8:06:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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