Excellent Fling fodder and works well with cards like Warstorm Surge .
Posted By:
Asmodi0000
(8/17/2011 8:25:25 AM)
Born to be flinged...
Posted By:
Paolino
(1/13/2012 7:26:08 AM)
Armageddon, Savannah Lions, yeah I would have played this dude back in the day.
Posted By:
TheWrathofShane
(5/3/2012 5:51:42 PM)
Best with land destruction as they demand you leave mana open (similar to having out sphere of resistance)
They work best in multiplayer where you punish those who DARE tap out. They also don't get removed too often because they become more useless later in the game.
Fun with Flailing Soldier as well. Tap out to kill my soldier? I punch for 4. Don't tap out? Punch you for 5(ish)
Posted By:
blurrymadness
(5/13/2013 9:07:52 AM)
People are underestimating this card. In a fast red deck, it's incredibly powerful.
If your opponent taps out, it kills them very very quickly when backed by other fast red damage cards.
If your opponent doesn't tap out, they're playing behind the curve and the rest of your deck will kill them just fine -- in that situation, this is effectively a two-mana stone rain, denying them a land for the rest of the game (or at least the parts of it a red deck should care about).
It's weak against blue control, but otherwise it's pretty strong. Another red or green deck that isn't tapping out in its first few turns is effectively dead anyway.
Posted By:
Aquillion
(6/10/2013 5:45:18 PM)
When these guys hit the field, your opponent has some tough decisions to make. Those who have commented before me have hit the nail on the head: does your opponent deal with a 4/4 attacker in the early game and "keep up" in land/mana tempo, or fall behind to avoid the attack? Either way, you derive advantage.
And, c'mon, 2 cmc for a red 4/4? That should always merit some attention from a red mage.
Posted By:
RaymondKHessel
(11/18/2013 10:43:07 AM)
Run with Flailing Soldier!
Posted By:
IamjustnotCreative
(4/7/2014 12:08:42 PM)