This is a very narrow use equipment for starters, and it's ridiculously overcosted to equip. Next to useless, and even against werewolf decks (which are typically fast aggro decks), i'd look for better creature control alternatives.
Posted By:
TheGreatJman
(7/30/2012 9:50:18 AM)
I think the ability doesnt justify the equip cost. I could see the cost if it was "tap. destroy target werewolf"... otherwise, i think it costs too much.
Posted By:
phyrexiantrygon
(1/26/2012 5:54:54 PM)
Strictly better than Razor Boomerang.
Posted By:
Haplo81
(4/6/2013 1:50:05 PM)
Almost Useless But Good Against Werewolf's.
Posted By:
ServentOfEtherium
(3/26/2012 7:12:06 PM)
You know what really bites? A turn in which you're paying 5 mana to equip the Wolfhunter's Quiver, you're probably not playing another spell.
Trying to use this card probably just made the werewolves more dangerous.
Posted By:
Grumman
(2/4/2012 6:48:08 AM)
If only it cost 5 to play but 1 to equip...
Posted By:
jeremywin
(8/6/2012 10:41:37 AM)
It's not that bad, now is it? Like RedJaron said, Diregraf Captain... God damn that equipment cost...
Posted By:
SquareWhale
(3/5/2012 7:48:06 AM)
Puresteel Paladin thinks you're all asses for complaining about the equip cost.
Posted By:
Morgaledh
(9/21/2012 10:39:45 AM)
Guys, they were really pushing the horror tropes in this set.
I think the {5} to equip is the cost, monetarily, of equipping a guy with silver-tipped bolts. Silver ain't cheap. Doesn't justify it, especially not at uncommon, but at least it's a reason.
Posted By:
SunshineTheBlond
(6/30/2013 12:10:12 AM)
Its made for its own limited environment. They want it to be a clean up equipment late game, but they increased the cost to give werewolfs a chance.
This card is a prime example of how R&D doesnt mind destroying a card for limited.
Posted By:
TheWrathofShane
(8/12/2013 3:09:46 PM)