x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 3.516 / 5  (32 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
Posted By: Gandlodder (6/20/2011 8:14:28 PM)


I played this in mulitplayer once against 5 of my friends. I never played it again. Trust me this is a good way to lose friends. Making them discard a card and drawing yourself 5 cards, you quickly become the target.
Posted By: vantha (2/1/2013 6:09:17 AM)


Only one comment? This is the epitome of a card that was weak as *** when it came out and was given a freakin' gold crown when EDH came about.
Posted By: lorendorky (6/30/2011 10:10:39 PM)


In a one-on-one game, it's a 4-mana 2-card swing: basically a worse version of Mind Rot. Admittedly, that card doesn't draw you anything, but it has the same effect in terms of cards in your hand vs. cards in theirs.
Still, there's a reason this was reprinted for Commander: it's pretty darned good in multi.
Posted By: Cactmoore (11/14/2011 11:58:38 AM)


In a 3 player game it's well worth it's cost. Any more players and it's great. Can make EDH games feel like Archenemy.
Posted By: Pinto331 (2/26/2012 10:48:18 AM)


lol but if Gandlodder's comment was the only comment forever, it would have been hilarious.

This card is definitely only good in multi-player. In a 1v1, it is too weak for the mana cost. In EDH though, you are usually playing multi-player, and if not, it doesn't do absolutely nothing in 1v1, it's just sub-par.

In horde magic though, this card is perfect. It scales with number of players in 2 ways. It hits all the players so it is always strong regardless of how many people are playing, and it draws more cards if there are more players, which means there will be even more stuff to deal with. It's a perfect fit.
Posted By: SAUS3 (6/18/2013 8:41:32 AM)