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Community Rating: 3.789 / 5  (57 votes)
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Hands down the BEST creature based pacifism card in all of Magic.
Posted By: Goatllama (8/15/2012 6:46:26 PM)


It's pretty much removal that you don't have to save for the good creatures, because you can change your mind.
Posted By: bookguy (6/22/2011 2:29:23 PM)


Having an opponent stare blankly at their board and then bolt one of their own creatures just to get rid of your pacifism effect is the best feeling in the world.
Posted By: TPmanW (11/8/2011 9:32:02 AM)


A solid card that loses very little in EDH. May be even better, since there are a lot of creatures with annoying abilities running around.
Posted By: ClockworkSwordfish (6/17/2011 9:52:57 AM)


Then you realize that it is even BETTER when you find out that it doesn't target the new creature coming into the battlefield, it gets past hexproof and shroud!
Posted By: cha0sc0w (10/30/2012 10:22:09 AM)


I always get annoyed when I use an Arrest on something relatively powerful and then they play something bigger next turn. This solves that nicely. Also quite good against Ball Lightning.
Posted By: RunedServitor (1/28/2012 3:46:03 PM)


so good. you play it once and keep moving it onto their progressively bigger and better creatures.
Posted By: tantallum99 (9/4/2011 3:59:38 PM)


I like how the cops of the Multiverse are too incompetent to just Arrest both lawbreakers.

Akrasan Squire: Sir, there's been a robbery! Somebody stole Mox Diamond!

Captain of the Watch: Arrest them!

Akrasan Squire: Sir, there's been a murder, somebody killed the Senators!

Captain of the Watch: Ok, first help me get the cuffs off this jewel thief, then we can put them on the murderers!
Posted By: DarthParallax (3/1/2012 4:09:32 PM)


That moment when the best thing on the board for this to enchant at turn twelve is that two-drop that hit the board on turn two. Not the six-drop that hit seven turns later. The two drop.
Posted By: Habreno (3/30/2013 2:43:11 AM)


As cha0sc0w mentioned: not targeting makes this very potent, especially in EDH where generals and late game creatures often have hexproof, shroud, indestructible and what have you. Basically the only ability that gets around Prison Term is protection. The downside is that all your opponents will basically be scrambling to destroy it or the creature it enchants.

If they try to destroy the creature it is attached to, surprise them by flickering another creature and having it move onto that one.
Posted By: Enelysios (2/18/2014 2:47:11 PM)