Turn 7 play Mycosynth Lattice,
turn 8 tap all land and play Stony Silence followed by Wrath of God.
Declare a Draw.
Posted By:
The.Laughing.Man
(11/14/2011 8:11:30 AM)
Ha, screw you, Mirrodin.
Posted By:
Totema
(1/3/2012 2:23:20 PM)
Flavor text has hit the bull's eye. Let's forget caw-blade... Please.
Also hoses Menmarch pretty well.
Posted By:
Lash_of_Dragonbreath
(2/17/2012 11:18:55 AM)
Might save my token deck from Ratchet Bomb. Yay!
Posted By:
DritzD27
(3/2/2012 6:29:37 AM)
Immensely powerful, made for eternal formats, specifically vintage.
A lot of aggro decks are based around Null Rod, because they don't rely or benefit from the control deck's card advantage, which is the obvious comparison. The theoretical card advantage (nixing fast mana, sensei's top, key-vault combo, maybe painter-grindstone as well) was already great with null rod.
However, its main problem with rod is the fact that it, too, was an artifact - one of the most popular card types in vintage. Thus, many decks include to very effectively answers to counter them: ancient grudge and gorilla shaman for card-advantage artifact removal (save tinker targets), hurkyl's recall and perhaps steel sabotage and to serve as tempo or versatility trump.
As a result, enchantment hate has become increasingly rare; nature's claim, chain of vapor, ... (see all)
Posted By:
zk3
(3/11/2012 11:09:55 PM)
I like it.
Posted By:
MANABURNWASGOOD
(4/9/2012 11:11:37 AM)
Norn's Annex? Enemies cannot attack you?
Posted By:
imsully2
(6/16/2012 12:04:31 AM)
@imsully: Not how that works. Norn's Annex is a triggered ability that offers an opponent a choice of paying during their combat phase to attack with a creature. All activated abilities are in the format of "Cost: Effect."
Posted By:
DoragonShinzui
(1/30/2013 9:14:47 PM)
All of those overpowered artifacts can go fly a kite when this thing comes out.
Posted By:
james2c19v
(2/28/2013 4:04:48 PM)